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What do you think?
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Happy Birthday, MrGameandWatchFan!

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I love this fangame, I hope it goes well for you and I leave a fanart

I Would Like If You Added A System Where If You Hit A Enemy It Shows How Much Damage You Delt Or Maybe You Can Make It Show The Heath Entirely Of The Enemy But Its Just A Suggestion! Ay Also Mr Game And Watch As A Character To Play As Lol. Edit: I Have Found A Gltch With Luigi's Jump When I Peform The Good Jump Where You Hit It Correctly For Some Reason I Get Soft Locked And Have To Reset The Fight It Seems To Happen 100% Of The Time At Least If You Perfom The Action Correctly The Werid Thing Is Im Pretty Sure This Only Happens with Luigi I Maybe Wrong Tho.

This is such a cool game! My next Mario and Luigi fangame will definitely be inspired by this.

Shame I can't play until after I finish building my windows gaming pc. Until then I'm stuck with a chromebook laptop,

Free

Mario and Luigi: Superstar Simulator

Version: 0.5.04 months ago

This fangame is a mix of many of the Mario RPGs, including games that aren't even part of the genre! It also includes a wide variety of characters with original movesets that aren't in any RPG such as Wario and Waluigi. If you would like to help with this project, contact me on my discord (The link will be on my Youtube channel "Mr. Game and Watch Fan")



teen
Cartoon Violence
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I wanted Peppino to have two battles for the release of the game so I thought up of John's Challenge. He spawns various enemies from Pizza Tower to attack you. He'll get more attacks in the future, he needs them

I don't really have much to say, but I can say the update is basically complete. My trailer maker went through some issues with his PC but it's all taken care of and as soon as he's done, the update will finally come out. Stay tuned!

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Bathaniel reacting to Superstar Simulator is gold (I edited it a bit)

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Chara's heart moves significantly faster than other opponents, making it hard to deal damage. She can also slash up to three times

Done coding for today. Eggman's battle is now 100% complete! He has a total of 5 attacks, with the 5th attack being exclusive to phase 2. The transition to phase 2 has a cutscene and Sonic's win animation sprites were a bi&*% to do, but it was worth it

Done coding for today. I'm working on Eggman's last attack. The person who made the release trailer (which is also the F3 trailer) is going to work on the Sonic update one too! I can't wait to see how it looks. Once that's done, the update will release!

To those who came from Kaze's F3, welcome! The new update which includes new battles and Sonic is coming soon! The update will improve most things from the demo, so any criticism you have is most likely fixed. Enjoy!

Done coding for today. All of Paper Mario's attacks are done and other than the idea I just came up with for an Eggman attack, his battle is practically 100% complete (It took forever)!

Paper Mario has two menus for attacks, having a total of four attacks. Pressing left or right will access the special menu with the more powerful versions of the original attacks. Koopatrol won't be affected by the pound move

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In this video, Wario fights a massively improved version of Popple, where his item throw has been nerfed and he now has a third attack