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What do you think?
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Happy Birthday, MrGameandWatchFan!

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I love this fangame, I hope it goes well for you and I leave a fanart

I Would Like If You Added A System Where If You Hit A Enemy It Shows How Much Damage You Delt Or Maybe You Can Make It Show The Heath Entirely Of The Enemy But Its Just A Suggestion! Ay Also Mr Game And Watch As A Character To Play As Lol. Edit: I Have Found A Gltch With Luigi's Jump When I Peform The Good Jump Where You Hit It Correctly For Some Reason I Get Soft Locked And Have To Reset The Fight It Seems To Happen 100% Of The Time At Least If You Perfom The Action Correctly The Werid Thing Is Im Pretty Sure This Only Happens with Luigi I Maybe Wrong Tho.

This is such a cool game! My next Mario and Luigi fangame will definitely be inspired by this.

Shame I can't play until after I finish building my windows gaming pc. Until then I'm stuck with a chromebook laptop,

This fangame will be a mix of many of the Mario rpgs, including games that aren't even rpgs! It will also include a wide variety of characters with original movesets that aren't in any rpg, like Wario and Waluigi. If you would like to help with this project, contact me on my discord (The link will be on my Youtube channel "Mr. Game and Watch Fan")



all-ages
Cartoon Violence

Done coding for today. Fawful's first attack is 90% done. That's right, I'm actually being productive with the game. It's almost a stable battle. I call every battle stable when both the player and enemy can attack and the turn system works

Fawful's first attack will be the purple orbs he spawns around him. I'm not good at layering so the orbs will move around him up and down instead of front and back like in the original. I know there's a fifth orb in front of him, I'll add that one later

Done coding for today. I know I said I'd take a break but Bowser's coding is just atrocious and lazy. I had no motivation while creating him. His dodging state needs to be revamped before I start Fawful. Also add him ducking

Thanks for 300 followers! I would have something prepared but doing lots of consistent work isn't really what I do... Finnne I'll do Fawful next. After my break of course

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Shadow Mario is now complete! That was the most work I've done in two days. Read the article for his full moveset details

My brain told me it was a good idea to grind Shadow Mario's battle a lot. By the time I show him, his battle will be completely done, having 4 moves with 3 of the moves being able to hurt Mario (The screenshot was just me playing with the editor lol)

Done coding for today. Shadow Mario's third move was the longest and most complicated attack I've ever made. It has different phases and an optional counter attack. I decided to grind and completely finish it, which took lots of hours. I'll show it soon

Done coding for now. These Strollin' Stus really want to be OP, but I won't let them. I'll keep tweaking and tweaking until they can be dodged fairly

Shadow Mario is really fun to fight as he is now even if 2 out of his current three moves can actually hurt Mario. Once I'm finished with his third move, should I record some footage of Shadow Mario's current state?

  17 votes Voting finished

If you played any of the minigames, you know that they are unfinished. Those minigames are just me having fun with coding. They will be completed eventually