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Comments (282)

What do you think?
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Happy Birthday, MrGameandWatchFan!

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I love this fangame, I hope it goes well for you and I leave a fanart

I Would Like If You Added A System Where If You Hit A Enemy It Shows How Much Damage You Delt Or Maybe You Can Make It Show The Heath Entirely Of The Enemy But Its Just A Suggestion! Ay Also Mr Game And Watch As A Character To Play As Lol. Edit: I Have Found A Gltch With Luigi's Jump When I Peform The Good Jump Where You Hit It Correctly For Some Reason I Get Soft Locked And Have To Reset The Fight It Seems To Happen 100% Of The Time At Least If You Perfom The Action Correctly The Werid Thing Is Im Pretty Sure This Only Happens with Luigi I Maybe Wrong Tho.

This is such a cool game! My next Mario and Luigi fangame will definitely be inspired by this.

Shame I can't play until after I finish building my windows gaming pc. Until then I'm stuck with a chromebook laptop,

Free

Mario and Luigi: Superstar Simulator

Version: 0.5.04 months ago

This fangame is a mix of many of the Mario RPGs, including games that aren't even part of the genre! It also includes a wide variety of characters with original movesets that aren't in any RPG such as Wario and Waluigi. If you would like to help with this project, contact me on my discord (The link will be on my Youtube channel "Mr. Game and Watch Fan")



teen
Cartoon Violence

Oh no, it's happened. Now I have to get this thing out as soon as possible (Seriously though, thank you so much. I'll get it out as soon as it's ready)

(Thank god they didn't know to specifically follow the game's page and not mine) What are you still doing here? Come back when I actually have somethin to show

When I said I would release the update when the page hit 400 followers, I was joking. You could slow down now, no need for three of you to follow. P L E A S E

I would improve Shroob but I've delayed this thing long enough

For all you masochists out there (lol), everyone's hurt animations will be a lot more animated

Done coding for today. Today was a very productive day. Everyone is getting speed increases when it comes to their attacks so the game feels more faithful to the Mario and Luigi games. Fawful also finally has a fourth attack

Done coding for today. Every character now has a battle transition! (The same 3D star transition, I've spoiled y'all enough lol)

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Oh yeah, I'm going all out with this update (I'm adding transitions)

Fun fact: While most enemies have up to 20 or more objects needed for their battles, Bouldergeist has only 7! I optimized his battle so that his hands have all of the attacks in their code, which decreases the amount of objects needed ten fold!

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Was trying to get some cool combinations for the random music feature (coming soon) and I got this. This was going to be Nabbit's theme for the update before he got replaced by Jumpman. Don't worry, Nabbit will have his time some other day