"Welcome to the battlefield, newcomers. Take me seriously! "
- CoTT!Sans
"well i played Garry's Mod before and i am lack of background...so i had to used Half-Life 2 background DX"
Basic AU State:
AU Name: Call of The Tale : Modern Warfare
AU Type: Substitute + Semi-Realistic
(
Semi-Realistic
in this AU is means combined with realistic criticism on the premise of retaining the original
Undertale
's basic gameplay, some mechanisms and characteristics, and pays more attention to the actual situation and world view than
Undertale
.)
So, there'll having less magic elements!)
Its story is based on Undertale(there are truly some strange. Use semi-realism to connect the original plot with magical elements. So the original plot will be changed partly)
.
The plot of the game(after Frisk drop into the underground)
is basically unchanged. The characters remain the same, but the attack and clothing will be greatly revised. Dialogue, the character adapts to the plot change.
======Some necessary changes======
==The original Storyline==
(in order to avoid lots of plot changes, I needed to created some setups.)
-The physical strength consumed by magic gradually increased over the years.
When the first war between human and monsters was ended, magic still used as usual.
When the 7th human dropped to the underground, the use of magic was significantly weaker than that of physics.
-After the 7th human was taken his soul by Asgore and before Frisk drop to the underground, there had happened a civil war between moderate and militant.
moderate is advocate peace and militant is advocate killing humen so as to to break the barrier. At last, moderate won the war and militant have to accept its domination.
==World Setups==
(These are set for
semi-reality.)
-Remove the so-called 99ATK 99DEF, keep the HP, and multiply the HP by 5 times according to most major FPS games.
Remove/modify settings that are not "real", such as real knife (replaced with a burning red knife, remove 99ATK), "judgment" eye (prevent someone's heart from being controlled to fall from Mount Everest to the foot of the mountain), "My" locket (changed to Kevlar body armor, removed 99DEF), Sans' one-hit kill, etc.
-(AU unique feature) BD is the degree of blood loss, which is a concept similar to but different from KR:
① KR is only related to magic attack, BD is only related to physical sharp attacks.
(such as fragments, blades, bullets)
② After injury 2.5 It starts to decrease in seconds.
③ It can be fatal. (death is caused by bleeding too much blood)
-Characters action pose and lines are manage to in line with reality.
==Characters Setups==
Universal Settings:
-Respect and basically keep the original, do not change the appearance of the eyes, only modify the character, dialogue, and clothing.
-Try not to appear short in height, reflecting that the war may not be real.
-(It can be experienced in the battlefield) Focus on practicality and oppose fancy.
(because he(she) knows that the more fancy, the less chance of survival)
-Basically know how to avoid (who is not afraid of death?)
-There is basically no situation where a single knife kills full HP.
Sans:
-The prototype is Price.(why he don't wear a bonnie hat? This AU must have his features! )
-Veteran(forced to join the army in the war with humans)
and also former captain of the Royal Task Force (because of his versatility and extraordinary composure, he briefly served as captain for a week)
.
-He wanted to avenge my comrades in the war with humans, but he was almost numb to his emotions after the defeat of the war due to limited strength.
(Someone misunderstood it. I didn't say that he is not affected by emotions. he won't go crazy even if he knew you have just passed the genocide route 257 and even more times).
-According to Yue Wen 027(月雯027)'s statement and my own speculation, he is a semi-nihilist (but he is also looking for hope in the world), and during the splash screen, Sans is the frozen time by default.
-No Judgment Eye. Like Papyrus, it can control the gravity of the heart or control the movement of a 10kg object, but cannot throw the determination and the human body.
-Personality can be learned by itself in battle.
-(Forced) to keep Gaster Blaster. Same low usage.
-The combat experience accumulated over many years of war makes him significantly better than most monsters in pure hand-to-hand combat.
=====================
*Author will pay more attention to the art of combat not the art of genocide or revenge.
*Mining and developing the untapped gameplay and mechanics of Undertale's combat system. And giving up some shortcomings.
*Here are some good ideas i had thought:
①Moveable Eyes.
- Making the enemy no more sluggish! -Idea from
Half-Life 2
.
②Red Attacks.
- Unlike determination attacks or other meanings, just need you to
block
it.
Yep, used
that red knife
to block these red attacks.
Almost like these way:
If you fail to do it(
when they touch the edge or you too late to block
), you will get injured.
③Valley Wind(Scene Special Mechanics)(Phase 2)
.
It can bring the heart moving faster or moving slower.
Other differences between this AU and common AUs, fan-games :
-
Modern Warfare
Theme.
-Better character poses and movements.
-All Full Colored.
-FPS View.
-Three Difficulty.
-No more magic.
-Random Attacks(yes, not need more muscle memory).
-FPS-Like and Detailed Background, Musics and SFX.
-Environment Sounds.
=====================
Current Progress:
=Game= 66%
-Overworld √
-UI and Battle Frame √
-1st Phase √
-1.5 Phase(will upload one package) √
-2nd Phase ×
-2.5 Phase(the last phase. will upload one package) ×
(I'll come back within half a year. Today is February 17th.
Time to rest, because our passion are all lost and it needed time to repair it.)
=Musics= 1%
Music References:
(?) - means not sure.
mus_snowy
(?)
mus_toomuch
(
also used in Sans(Pre-Fight)
)
Undyne the Undying(mus_x_undyne)- Two in one,
I
(including Intro) and
II
(Mainly) (?)
mus_undynechase
Part I
-
Part II
mus_waterfall
(?) -
after the first chase
-
after the last chase
Sans
Phase 1
(and
Intro
(0:00~0:53) +
Hardcore Version
)
Sans
Phase 2
Sans
Betrayal
Menu -
Genocide
-
Neutral
-
Peaceful
-
Challenge
(such as NoItem, NoHit)
3 Players VS 3 Creators
(one of the easter eggs)
All Collaborators:
=AU By QQ3088083421 (Short Name - Q3)(China)(Bilibili)
=Spriters and Designers:
Q3, Sparrow(China, Bilibili), Karma(China, Bilibili) and lvmaosans(China, Bilibili).
=Composers/Musicians(Lacked musics):
铭日T-2(China, Bilibili)(In unknown busying, haven't made one music), guimeltomexhitiforez(Brazil), SORY.
(now there's only one original song(battle.mp3) was made by
guimeltomexhitiforez
,
nobody else made one song yet.
)
=Relevant Youtuber(s):
Current Discord Server:
================Warning================
· The world view of this AU is inconsistent with more than 99% of AUs.
please
try to
not to compare the power between Sans-es or characters. ; )
· We won't admit any derivative or relevant AUs/fan-games without our(or Q3's) check.
Espeically for
Call of the dusted Tale
(Dusttale), DON'T BE CAUGHT BY ME.
=======================================
RIP cool game
ahhh....i have not said i give it up
i have too many lots of projects now
waiting just to make something better(although...i dont know when i can back to develop it)
i planned to change its engine