
Comments (11)
The game looks really good but the file size is what concern me
[~Review:~]
Gameplay:
[+]When it comes to gameplay the game has its highlights its battles are decisive and game has some tactic involved there are several ways to tackle problems.
[?] The world is greatly expensive and most areas have landmarks so you cant get lost though on the other hand the game doesnt show what you have to do or go in some parts especially when it comes to extras its literal guess work.
[-] Game is-in some areas- heavily reliant on luck in and out of battle,save scum becomes a must in some scenerios even(cough cough true final boss) the rng parts being replaced with minigames or something might make game more engaging.
[-] The choices are linear if that makes sense. You have to plan ahead which ending you want to get as choices are merely criteria for getting a ending or not. One of the worst examples is the fact that you can kill or recruit party members but killing them doesnt net anything special and is just for the thrill(far as I know at least,card mage V or however is the head of nevrycards currently loves to add absurd secrets which are guess work so you might find a use for offing the most important resource in the game) my suggestion would be that dead party members drop a special item that allows you to upgrade and unlock new skills for the character. So you could choose to have 1 strong or several mid tier characters,though im not sure if the games current mechanics would make such concept interisting.
Design:
[+/-]Orginal characters have excellent design exculding a few a hiccups though this game isnt all orginal with parody characters present and invasive. One of the playable characters is literaly a meat canyon-esque scooby dooby parody and one enemy(hi hi hello) is a parody of thier own character(Binded Fate) thats a parody of a parody,which comes from thier interest in producing games with ameturish vibes and crude stylization though it comes off as forced and weird-er then it should be- rather then emulating the forum era looks and feels which it strives to do.
Writing:
[?]The writing can only described as its own style being serious in tone but having broken grammar and lulz homour for unknown sakes which is a universal among thier games.Theres what seems to be factions groups and people etc. but the writing is vague and sensible quotes are far between and are a rarity among the games dialouge making for poor worldbuilding but the rethorics are rethorical as they can get even if empty or not.
[Overall]
Its a rather weird game with rather questionable design choices but theres still something to be played and looked at even if some flaws are there,its a ametur game probably rushed to the end of halloween by a no name starter dev/devs,its obviously gonna be flawed as people improve with time.
{In short: 6/10,there are flaws in the games way but its nothing critical with no bugs to see and interisting concepts. Slight suffering but still worthy of a few hours of ye life}
1.Wait so is this game cannon to poofs or is it its own little thing?Along with that will this game receive updates or is it fully done
2. Im also confused about the candle story,is the little boy the puppet we fight or the player character after getting stuck?
3. How many endings are there?Even after getting trough all the way I feel unacomplished as the game is very mystique and cryptic and I just feel like theres a answer I simply dint reach.