Who's the best at taking year long breaks? ME! From now on, NO DAILY/WEEKLY DEVLOGS. Sorry. I'll still post devlogs just not on a schedule. Thanks for understanding. Work on the game is back in motion.
[Day 20] I keep getting busy. Work is happening but very slowly. The video I promised won't be coming for a while but it will come eventually. In the meantime, thanks for all the support!
[Day 15] BIG BREAK, but I have news. During my time off, I had people playtest my game and I've been working on the game with bugfixes and tweaks from the playtest. Video demonstration on Friday.
[Day 5 RELOADED] Smallest tweaks on the planet. Enemy AI is a bit better. Hopefully can get more in later.
[Day 3 RELOADED] Still replacing polygons with pixel art. Meanwhile, there is a death animation, powerups and more! Also tried replacing the old enemy movement with AI pathfinding but there's bugs. Please rate!
Video: https://www.youtube.com/watch?v=3IvcWff8HNg
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