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What do you think?

dont give up bro

DEADSTATE

A top-down 2.5D zombie hardcore RPG survival shooter.

Survive in this cruel pandemic in now ruined Brighton.

Scavenge other houses/buildings/shelters for supplies.

Complete story arcs from around the city.

Make friends or foes with other Survivors, or make them friends and stab in the back, everything is allowed.

Be efficient with the use of ammo, supplies for it are mostly sparse, and ammo don't magically stack in your magazine.

Satisfy your hunger, thirst, and energy, find consumables in the city, or make them yourself.

Hire Survivors to help on your quests/scavenge hunts/raids.

Randomized events like mutations, bandit raids, boss encounters, survivor attacks, etc.

Manage yourself in order to survive, check your temperature, and prevent infections/getting diseases. Level up and upgrade different aspects of

Realistic damage inspired from Escape From Tarkov.

Shoot individual body parts for efficiency/maximum damage.

Hardcore gameplay/gunplay.

(This is a paid game, might be just for $2 - $5.)

#hardcore #survival #action #shooter #horror #zombie #horde #adventure #other



teen
Realistic Violence
Realistic Bloodshed
Mild Language
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(3/29/2022) progress 6

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(3/29/2022) added the animations for testing, and implemented the stamina mechanic

(3/282022) Focusing on the movement system now, just recently done making the vaulting mechanic.

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(3/28/2022) progress 5

(3/28/2022) different bullet holes and particles for different materials

(not all is shown)

(3/28/2022) also a detail, depending on the water level, bullet casings will react differently when in contact with water (it will drown or stay afloat), it does not affect gameplay in any way but yes to immersion lol

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(3/28/2022) progress 4 - more progress on Deadstate, more material reactions to bullets (60% complete) and improved old particles from one pixel to shards, made unique bullets holes more randomized.

(3/28/2022) some sniper scopes for the game and different bullet hole particles for some materials

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(3/27/2022) progress 3

(3/27/2022) early HUD mockup for the game