Comments (2)
Wow! I played until I got enough iron for farm! And it's amazing! Dialogues felt realistic and not too childish, cave exploring was fun, farming, building, item equipping and using, combat, everything is awesome!
I will be back to play more!
And why you say no saving? I just checked, my progress was saved.
http://stonewalldemo.appspot.com/
I’m working on a RTS/RPG/building game, featuring antique 8-bit graphics! It’s still in alpha-kind-of state and now I’d like to get a lot of feedback to figure out how to proceed with it.
Features
Play it on browser, preferably with a mouse (HTML5/JavaScript)
Tutorial integrated to a story
Control multiple units RTS-style
Explore dungeons, slay monsters and find treasures
Farm, build a village, and gear up your soldiers
Problems
There’s already a lot of stuff to do, but everything is badly balanced, as the design is still changing. I’m trying to keep it rather too easy than too hard so that you can at least see what’s in the game.
No proper ending. There’s a limited amount of caves to explore and that’s it! Still working on it…
Cover and story art is still placeholder (borrowed).
Plus many others…
Some future plans
More buildings, war machines, fishing, stuff to plant and bake and cook
Trading treasures, bakeries, mercenaries...
Raising pets (farming or fighting)
Developing weapons, tools, and magic
Missions in other lands
Continuous storyline, glimpses of the game world history…
The game has been inspired by games like Nethack, Dwarf Fortress, and Starcraft. I try to keep it easy to approach, entertaining, and fun for even non-hardcore gamers, but not at the expense of depth, complexity, and longevity.
Give it a try and send feedback etc. here or to meanwhale(a)gmail.com!