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Every once in a while you decide “Man, I should make a game in 24 hours and let the kids design the levels for it.” Using only 4 colors. (I made an exception for the indicators on the HUD.)
Another Godot project. You play as-a-not-particularly-maneuverable ghost in the machine. A digital machine with roving malicious viruses. A digital ghost that has to collect chips and avoid getting too corrupted by said viruses.
Originally, this was called DigiGhost, but I decided to change it's name to be a little more unique. (Not sure if I succeeded.) I hope to add some more level mechanics in the future, but figured I'd put what I have out there now that I've recovered it from an old hard drive.
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