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466
likes
12

Comments (14)

What do you think?

Really cool concept and really nice style! Like pong with a twist!

I did have some difficulty remembering which forcefield I was going to switch to and the bounces were a little unpredictable, but I think I could learn it!

One suggestion I got from my chat was to add some coyote time to the forcefield movement to make the timing a little more forgiving, which I think could be nice, but it's good even without it :)

This game has a very appealing vibe and I ended up playing it multiple times and came back and played it more later as well. Predicting where it was going to bounce next was really fun and any time I predicted wrong I felt like I had to be really quick to react and change the layout. I enjoyed that feeling.

I love the art, but when the cube gets stuck in between the active walls (?) it's an automatic game over and i'm unsure if that's a bug or a feature

I really love it !

image.png

Cool idea for a pong-like! I like having the three forcefields you can switch between, and it gets quite challenging after a while. This is a great idea for a one-button game; easy to get the hang of but tough to beat your high score. Nice work!

Those pesky UFOs are sucking up all the internetz again. The anti-UFO laser is offline, so keep it aimed manually.

A one button game which also works well on mobile. Small file size: 1.6MB unpacked, 528KB packed.

360x360 pixels, 3 colours.

#OperaGXgamejam #onebutton #gamemaker



all-ages
Cartoon Violence
Fantasy Violence
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