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What do you think?

well imma get the game an see how it is,i hope it is good i have faith from the comments saying it is good but we will see

I look forward to this

I hope you get the point of it being finished cuz it looks like it can be a great game :>

Dragon Ball Z Sakimono no kako [PRE-ALPHA] is a fan-made 16-bit game, made by me. I built it from the ground up in Game Maker Studio: Professional edition, I started around 2 months ago and released it on Gamejolt around a month ago. It uses assets from older Dragon Ball games created on the NES/Famicom. I've gotten permission to use remixes for the games soundtrack from youtubers who I'll link down below. The game I aim to create will be a more "realistic" representation of the series. For an example if you're fighting Frezia you can't beat him easily using Raditz, or maybe not beat him at all. Super Saiyan won't have a time limit, to unlock new forms such as SSJ, or Super Namekian you'll need to train in the Hyperbolic Time Chamber or some other form of it. Attacks have no delay at all you can punch immediately after you kick, kick directly after you block, and so on. The game at the moment is pretty bland. I decided I'll keep working on the games characters and maps then add damage, and A.I once I've got the base game down. There's 5 maps Namek, The Lookout, Earth 1, Below Korin Tower/Earth 2, Cave. Characters consist of Goku, Raditz, Vegeta, Piccolo, Frezia, Tien, and Krillen. And then the Time Chamber has it's map.

https://www.youtube.com/channel/UCC5lHsEnE_KirVMLDXHTwAA - Night Star | Battle
https://www.youtube.com/channel/UCRpgJhVGyTiQZUeLxC2LYEA - Luis Moreno |Opening
#arcade



teen
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
Crass Humor

It's NOT dead!!!

Huge update!!!

PRE-ALPHA: Rearraged the Menus, added a early version of “Training mode” and added all characters to the map.