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Elevator: Unity Project Files
This has a link to a Google Drive folder where I'll keep all backups of Elevator: Unity so you can access all of them whenever you want to. I would set it up here but GameJolt has a 3GB limit lol, and I would just put it as a .txt file or not even upload anything and just put the link on the GameJolt description or something, but having a "Package" is required for GameJolt to be able to publish a project. Idk, it's weird and I'm trying to work around it, my apologies.
Also, all "Releases" on here will be the exact same Google Drive link, it's just all put in seperated "Releases" for the sake of showing where I think I'm at progress-wise
This is a remake of the classic Garry's Mod map by Mr. Sunabouzu, MacDGuy, Sam, and Foohy of PixelTail Games by yours truly in Unity.
In this game, you get to experience the joy of being on an elevator, but not for 2 or 3 minutes at a time, but instead for 45 minutes. Oh, joy.
I intend to keep this description brief because I'll talk a whole lot more on my blog posts about a ton of stuff, but I made this with the purpose of teaching myself about game art, and I would like to extend this out to you all to so I'm making the project files readily available to download by anybody, and any of my assets (which can be mostly found under the Blender Files folder) I'm declaring to be usable by anybody for any purpose whatsoever, whether for personal or commercial use. I'm not gonna completely call it open source (although I will add it as a tag) just because not every single asset is mine (human characters, any sounds, and any transparent textures and obvious photographs) and I don't want any confusion to occur from that, but all of my assets (which there are a lot of) are completely free to use by anybody for whatever purpose. #simulator #vr #opensource #elevator #unity #blender
Mild Cartoon Violence
Fantasy Violence
Realistic Violence
Animated Bloodshed
Alcohol Reference
Comical Shenanigans