Comments (39)
Showcasing the game as my first video on Medium difficulty. I had a lot of fun and its a really addicting game to get into. It builds up its tension from the 10 or so round with units varying in strength and numbers. I had a lot of fun ! Here is the video below :
https://www.youtube.com/watch?v=t7Obq9Eba9I
Hey hey new maps new cool stuff and also new videos hope you all enjoy and let me know what you think!
https://www.youtube.com/watch?v=1HaBTbMtFqE
https://www.youtube.com/watch?v=4W2uYHVJXjE
Support great indie games!
SGP​
Ayyy I see you guys got this game coming to steam, that is awesome! Will keep a lookout for its release!
Check out my new live stream on Twitch the new campaign mode looks amazing! So excited about what's to come going forward for this awesome game!
https://youtu.be/-r6sAC26XYo
​Hello everyone and welcome to my new adventure we are trying Map 2 on hardcore difficulty. At first we encounter littler resistance until the big cavalry start arriving watch our towers get demolished.
I did think we did pretty well and it is our first attempt.
​https://www.youtube.com/watch?v=Il5WWSUCIpk
Thank you all for watching.
SIP
Game Soundtrack
The bastard child of 4X and Tower defense, with a black humor infused plot, set in a grim, disillusioned world.
Empire In Ruins presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.
Conquer, build, defend and lead the grumpy Sgt. Hans Heimer in his own personal vendetta against "the system".
KEY FEATURES
Plot driven campaign - betrayals, diplomacy and nasty twists
Turn based strategy - quell the rebellion, kick back the enemy and restore the law.
Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
Arcade play mode. Because... FIGHT!
Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
Dark humor, dark humor everywhere! - Don't smile, it's punishable.
In a corrupted little Principality governed by spruced up popinjays, snobby clergymen and power greedy army officers, something just happened. A god forgotten borderland, the Western Marches, just got inflamed with rebellion, cutting every contact with the capital and declaring independence.
And in such a critical moment, who to send in order to quell the rebellion if not a grumpy alcoholic sergeant with discipline problems and bad bad temper?
Why him? And what is the neighboring kingom, the Krovans, plotting to do with the Principality of Koth?
Empires in Ruins is composed of two main parts. The turn based Main Map, where the campaign develops and you are called to managed the conquered provinces and the Battlefield, where the real time blood flows and you need to kick the enemy in the arse or be the one kicked.
Empires in Ruins whole plot-driven campaign of turn based strategy and empire building, is managed in the main map. Through it you will access
the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access the single province to improve or check their assets and governors.
Expand, fortify and expand further taking advantage of the conquered provinces reach and infrastructures.
Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.
Handle diplomacy - Like a bull in a china shop.
Assign trusted men to govern the regions. Expect betrayals or hang them before that.
Manage research - More than 100 technologies to research.
Battles are fought in real time, using a hybrid of Tower Defense and RTS mechanics.
COMBAT MAP FEATURES
Erect your buildings in real time. Avoid getting your workers killed if they walk the wrong path
17 towers with unique feats
Manage resources in battle
Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)
Manage multiple resources, production and special buildings
Deploy Officers to command and enhance your battlefield forces
Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.
Ground, air, water, amphibian and secret enemies paths to defend against.
The path to victory is paved with opponents with badly planned research trees. [cit. Gottfried Megler]
Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies. Provided your hated engineer chief, Gottfried Megler, with the tools to evolve your ragtag army against all odds.
70+ technologies to research
30+ unlockables with towers, abilities, buildings and headquarters
https://www.youtube.com/watch?v=fu3ZWWmfOcg
We asked Emiliano to record a short let's play of the Campaign. After 90 minutes we had to cut the power to stop him! But here's what we got, 90 minutes of the campaign, design, lore and gameplay presented by the maker ;)
https://www.youtube.com/watch?v=-r6sAC26XYo
Take a look at our good friend @Smallgamespromoter1 taking on the campaign for the very first time!
We did open up our latest beta testing, now only as a "closed" round on our discord channel. Wanna try our Campaign, Sandbox and Arcade mode ? https://discord.gg/neWuUG8
Wanna sneak a peek at what Chapter 1 and Chapter 2 battlefields look like? Wanna Join our Discord to try them? http://bit.ly/eir_discord
Chapter 2 is shaping up, and a new enemy is showing up as well, with unexpected technology and troops. Who's that one? Why are they here in our land? Join our discord for the next beta session: http://bit.ly/eir_discord