Comments (39)
HELLO; just played the game it's pretty neat. Looking at the pics on your page it does seem like ya'll will have more unique terrain which was a small complaint of mine (granted this is a demo so I don't expect everything of course). Also hopefully you don't mind me posting my video here, if you do then I'll remove it no problem but yea neat game. https://www.youtube.com/watch?v=b668rgaBkDQ&ab_channel=ImaginedBroom18
i havent even started playing and it looks amazing!
We thought this game looks very original! the art and storyline was interesting! I want to keep tabs on this! we featured this in a live stream and we had fun!
the only thing we found difficult was the controls, they seemed very confusing which made game play difficult, however it was still fun!
like many comments on this game I made a similar comment on stream. I see a lot of people referencing HK, and although I understand why its seen that way I really would like to stress that this game is a unique experience unlike HK and encourage everyone considering playing to see it as such
Is this connected to "Hollow Knight"?
Evertried is a tactical rogue-lite where you try and ascend through floors of a mysterious tower by defeating all enemies in turn-based combat.  Â
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Each floor presents a unique challenge to be dealt with your wits, strategy and clever positioning. Â
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Evertried in three points
A free-flowing turn-based game, where everything moves after you do
ÂA procedurally generated rogue-lite with an unique experience on each run
ÂA strategy game where you can create your own build to suit your playstyle
KEYBOARD CONTROLSÂ
ARROWS: Move / Attack / Menu navigation
1, 2, 3, 4: Open and Close Skill Mode / Select Skill
L SHIFT: DASH (hold)
ENTER: Confirm
ESC: Pause / Exit / Close
BACKSPACE: Back
TAB: Loadout menu (during gameplay)
GAMEPAD CONTROLSÂ
In a world of unflinching order, The Tower is the beacon for lost souls that cannot be assigned to either eternal penitence or the afterlife. Created long ago, its purpose is to provide lost souls with the opportunity to prove their fate by climbing to the very top as a way of peregrinate.
Once a soul leaves its body it will not take long for it to lose its memory if it does not ascend to the afterlife, so souls that enter the Tower receive a Mark to protect them and their link to their previous life. Without a Mask, souls linger aimlessly in the Tower. Â
Something is a little different in the Tower, however, and souls seem to be losing their memories of their past life while their Masks are chipped away mysteriously, becoming more and more like mindless beasts. Shards of those Masks can be found in the tower, and they seem to possess a strange power to them.
This is where your journey starts. Unfortunately without a clear memory of what happen, but with one clear information: somehow you did not prove your worth while alive. As you struggle through your first steps in the Tower you are faced with a mindless beast. A wolf-like small creature, that looks aggressive and confuse. As it rushes to attack you, you manage to find an eerie Scythe, and slay the beast where it stood. As you did so, you feel a strange connection to your memories getting back… the weight of the weapon, the cold decision on how to wield it… there is no doubt: you were a warrior in your past life.Â
Dying as a warrior is nothing strange, but usually warriors are received in the afterlife with glorious celebrations for having fulfilled their role in the world as they die honorably. Being tested after death could mean that your death wasn’t usual. Your death was without honor.
The quickest way to prove your value as a warrior is through combat, and the clearer way to your past is asking the one that oversees it all, the Tower’s creator. Determined to get your answers, you start your climb in the tower, feeling your bond with your past life strengthening as you battle, searching for your past while fighting for your uncertain future.Â
Original Compositions and Sound Effects by
A game developed in partnership between
AND