![](https://m.gjcdn.net/game-header/950/181904-wibgbfte-v4.png)
Comments (1)
there are some things that are interesting and some flaws
i didn't get how it worked at first, but after i realized the idea and how it flowed, it was a little interesting, and the hidden consequence that getting stopped by rocks would make you lose energy as well was interesting.
the main things that would make the game more fun to play would be faster progression, more than one type of enemy at the start of the game, and more visual feedback for actions
this video gives a bunch of simple tips for making an action game feel better to play, i could list specific points but you might as well watch the whole video
https://www.youtube.com/watch?v=AJdEqssNZ-U
even though it was interesting, one thing that really didn't feel good was getting stuck on rocks, because then the tank vibrated weirdly. also, one time, that made it so i was stuck between a rock and the top of the screen and couldn't get out. It would be way better if the rocks were destructible. It makes sense if you could destroy a metal tank, then you could destroy rocks.
If you are going to put tutorial text in the game, make it so that there's enough time to read it, like letting people choose to continue once they've read it, or putting a specific "help" section in the main menu, instead of flashing it for 5 seconds and then closing it.
the sound effect after the player dying sounds broken, seems like the same sound playing a bunch of times in the same frame
Fall of Men
Fall of Men is an experimental Infinite "runner"
Currently it is under development so everything you see will most likely change.
You goal is simple reach a high distance score.
You are able to kill enemies and gaining Scrap (currency) to get upgrades after you die, scrap is persistent and stay with death so you can "hoard" scrap to get a bigger upgrade later on.
At the current time The features are:
1) Basic movement,
2) Infinite road with randomly generated enemies & obstacles locations.
3) A small spin on a "fuel" mechanic.
[ if you stop (by holding space) you will lose energy, reaching 0 will make you lose the game, while moving recharges you slowly, the faster you go the faster you get recharged (Going left slows you down and going right makes you go faster)
Why is it here you ask? sometimes stopping is needed to get range advantaged in order to not die / get hit.]
4) 4 different upgrades
Controls:
WASD to move,
Mouse to aim and shoot
Hold space to stop
R to reset
Esc to pause
Controls are also in game,
I have posted the game here to receive feedback and help on developing the game.
If you are able and willing to help I do need an artist for sprites.
#action