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What do you think?

whats looking good cooking

This is a pretty big project. Lotta moves, lotta passives and stuff you need to keep track of. You can access the menu by holding the 0 button, which lets you look at a move list and explanations.


Passive 1 - Flesh Usage

-all moves take flesh from the body. you need to select the part of the body to use in order to drain the flesh. this includes organs and such. any move indicated with an * require flesh. moves with a ** mean they are merely enhanced by flesh. using different body parts too much can cause strain that limits movement, attacks, and overall performance of the player. the full list of debuffs is found on the bottom.


Passive 2 - Udder Usage

-some moves utilize udders. only 4 moves with udders can be used at once. moves that use an udder are indicated via a ^. Just know, all of these moves use flesh :P


Click - Select Body Part/Target Attack

-allows you to select a body part to drain flesh of, or select targets to attack with moves


First Phase: Mite Hagune

"Eat lead, fuckface!!"


E - Bang!!

-shoot a bullet, which the dummy till try to stop (he's got this)


E + Space - Metal Cruncher

-do a front flip, and shoot the ground during it


E + S* - Work-Around

-lace a bullet with a flesh ligament, latching it into gus with the bullet, and pulling them in


R - What Are You Looking At?

-after a short run-up, afterimage forward (gets caught on the dummy) and elbow them


R + S** - Fleshy Grippers

-grab the dummy. can use flesh to increase grip strength and duration.

1 (During Grab) - Blast Off!!!

-shoot their gut with your offhand

2 (During Grab)** - Meat Masher

-gut the enemy with your other hand. can use flesh to repeatedly burst a tentacle into them instead


T^ - No Biggie..

-create a hand of flesh out of one udder. if you hold a number while using this attack, it will instantly utilize the corresponding move. otherwise, you must select it first.

1 (Non-Grabbed) - Grab

-grab in the direction of the dummy

1 (Grabbed) - Like A Grape

-squeeze them till they pop

2 (Non-Grabbed) - Haymaker

-big windup into a punch towards the mouse

2 (Grabbed) - Head Flicker

-use your thumb to flick Gus in the noggin

3 (Non-Grabbed) - Rock Toss

-grab some rocks and toss em

3 (Grabbed) - Yeetcannon

-throw them idk

4 - Slammer!!!!

-slam the hand down on the ground 3 times


Y^ - Tentacles

-summon tentacles out of you. holding 1 during the move will instantly use them, but otherwise you must select them before they shoot outwards


F^ - I Can Kill Him Right Here…

-sprouts 2 extra arms and enters the Second Phase


G* - Twin Guillotine

-grabs their sides, tearing flesh out, and places them down


G + S - Engauge

-shoot all placed turrets out, with long ranged tentacles that aim at the mouse


Z** - The Alpha!

-run forward in an afterimage. if flesh is on hand, use it to spring forward at higher speeds


Z + S* - The Shove

-shoves the player at high speeds


X^ - RAVAGE

-use any non-used udders to sprout tentacles and rapidly barrage the opponent


Second Phase: Flesh Armor

"He wouldn't mind right? Especially when I can kill him right here..."


Passive 3 - Hollowed Flesh

-the more flesh baby boy has on him, the more strong the arms are, allowing more damage and higher speeds


Q - Alternate Attack Focus

-switches between using moves from Phase 2 and Phase 1. this is just so i can fill out the entire phase 2 moveset with arm stuff, but still let players do gun/melee stuff blah blah blah


E - Thunderclap

-clap, clap, clap… clap your hands!!!!

-if you time the move right, it'll additionally unleash a ranged wave through the ground


R - Critical Strike

-throw out a punch. if you hit all the QTE’s correctly, it’ll do significantly more damage


T - Takedown!!!

-Grab the enemy from behind and do a backflip to land on them. the backflip height, and consequently, the strength of the move, can increase by spam-clicking the button that pops up.


Y - Rapid Punches

-a rhythm game will pop up. for each white bar that is successfully hit, the player will throw an additional punch.


F* - Proceed

-enter the final phase, as Baby Boy loses their flesh, becoming a husk, surrounded by a kaiju made of his own meat


G* - Sacrificial Pawn

-the user uses flesh from all parts of the body to deliver a strong punch through one arm, which is massively grown in size

-to increase the size of the arm, you have to time your inputs by clicking the button on screen when the red arrow is in the white zone (this will use more flesh, though, so dont over-do it)


H - Tendril Tempest

-send an arm out, grabbing the dummy, before spinning them around. the more rotations the user does with their mouse, the more powerful it grows, before slamming the dummy down to the ground


Z - Bounding Leap

-lunge forward into the air, aiming at the mouse. a bar will show up on screen that builds power, before going back down. if you release this move when it is higher up, it'll have further range, and greater splash damage on reentry.


X^ - Mangled

-the user summons more arms to grab the dummy by each limb. a minigame pops up where you have to keep the red marker inside of a certain zone using the arrow keys. If successful, it will rip the dummy's limbs off


Third Phase: Andromeda

"Gotta get the grip!"


All other passives are now inactive.

Passive A - Necrosis Decay

-as the Kaiju goes on, it slowly begins to fall apart, losing limbs, before returning to Phase 1. decaying flesh leads to infections. this means that as the time ticks down, attacks begin to deal poison damage, inflicting the enemy with deadly bacteria


E - Sweeping Edge

-turn an arm into a blade, and sweep it across the ground, causing mass destruction

E (After R) - Split Decision

-before throwing away the dummy, cut them in half with an arm blade

E (After T) - Spinning Blade

-front flip out of the tackle with spinning blades


R - Hooked Tendril

-grab the dummy with tendrils and hold him infront of you, before throwing him away

R (After E) - Fillet

-whip bladed tendrils around in a barrage, before stabbing the opponent with 2 tentacles

R (After F) - Internal Crush

-go into the kaiju’s stomach, stabbing through him with tendrils till the stomach is filled


T - Tentacle Tackle

-use flesh, latched into the ground, to spring forward at high speeds

T (After E) - Rebounding Slash

-stretch flesh from an arm into the ground, pulling back, before releasing and sending a highly enhanced blade swing toward the air

T (After R) - Crushing Rushdown

-pull in the enemy, ramming them at high speeds, before coming to a stop


Y - Punkbuster

-unfold an arm, increasing its size, before punching forward

Y (After T) - No Escape!

-jump in the air before slamming back to the ground

Y (After R) - Speed Bag

-unfold both arms, barraging the dummy with a high-speed rush of hands


F - Ingest

-eat lea- no wait hes eating him

F (After Z) - Rip and Tear

-try and catch the dummy midair, before shaking them around with their mouth


G - Meat Blast

-by compressing muscles, blood boils, cooking flesh and building pressure, before shooting it out at high speeds

G (After F) - Hawk

-spit out the dummy

G (After R) - Internals Rising

-stab the dummy, melting their inside with heated blood


Z - Flesh Elevator

-construct an elevator that uhhhh yeh no it's just an elevator you can lift the dummy up with it I guess

Z (After G) - Rising Heat

-spread flesh out across the ground, heating it up by compressing it, before boiling blood explodes out

Z (After T) - Ligaments

-attach a blob of flesh to the dummy, holding him to the ground, springing him back in place if he's launched far


X - Emergent Surprise

-suck some flesh back into baby boy temporarily, allowing him to grab his gun and shoot twice

X (After R) - Pathetic!

-open the kaiju's mouth, and use the tendrils to hold the dummy still while mite beats them down

X (After E) - Grappling Blade

-shoot off mite’s hand, grabbing the dummy and pulling them in, before shanking them with a giant spike of flesh


Limb Specific Debuffs:

These occur when a certain selected part has had too much muscle drained! Be careful with your flesh, and use the meat from various body parts to avoid this!

Legs

  • Movement is halved, and the legs can eventually fully give out or disappear.

  • Moves that utilize legs in ANY WAY are unusable.

Hands

  • The player cannot use attacks that involve hand movements, usually melee attacks.

Chest

  • If too much flesh is removed, organs can begin to fall out of the player.

  • Blood loss leads to slow drain of all other limbs.

Organs

  • Using organs results in heavy blood loss.

  • Debuffs like nausea, vomiting, weak legs, and more can occur.

Head

  • The player will very quickly black out, as the brain becomes more and more exposed.

  • The player can go blind.

  • Attacks may become fully unusable, and it will take time for the flesh to return.



teen
Intense Cartoon Violence
Intense Fantasy Violence
Blood and Gore
Strong Language
Mature Humor
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