Comments (3)
I've tried to compile the game on mac, but I got these parse errors:
Rachel@Jeroens-Mac-mini:/Volumes/Scyndi/Diversen/Fellow Game Coders/Source/Go/fcs_source_100$ go build
# _/Volumes/Scyndi/Diversen/Fellow_Game_Coders/Source/Go/fcs_source_100
./application.go:137:14: cannot assign error to buttonid (type int32) in multiple assignment
./application.go:186:22: cannot use windowWidth (type int32) as type int in argument to calcCanvasPosAndSize
./application.go:186:22: cannot use windowHeight (type int32) as type int in argument to calcCanvasPosAndSize
./application.go:272:9: undefined: sdl.KeyDownEvent
./application.go:273:20: t.Keysym undefined (type sdl.Event is interface with no methods)
./application.go:275:9: undefined: sdl.KeyUpEvent
./application.go:276:18: t.Keysym undefined (type sdl.Event is interface with no methods)
Rachel@Jeroens-Mac-mini:/Volumes/Scyndi/Diversen/Fellow Game Coders/Source/Go/fcs_source_100$
Do you think I'm suffering from a version conflict here with either Go or the libraries you used?
(Note: To run the Linux build, install SDL2, SDL_Image and SDL_Mixer libraries. I'll include the .so files later with the binary file)
It's a simple game where you stomp cats and try to stay high - I mean try not to fall. That's it. But guess what?
This game was programmed in Go programming language. Respect that.
Made for Gopher Jam.
Controls:
Use the mouse,
Luke
#arcade #cats #retro #pixelart #simple #ugly #bananas #golang
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