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Five Nights at Edward's

Version: 0.5.0about 22 hours ago
Free

Five Nights at Edward's iOS

Version: 0.5.0about 22 hours ago
for iOS devices only

Based on my original character (and Roblox UGC series) Edward!

You Are the Security Guard of the Abandoned Edward’s Theme Park

Edward’s Theme Park has been shut down for decades. No repairs, no power, no caretakers—just a collapsing amusement park hidden behind overgrown fences and weather-beaten signs. The rides stand frozen in place, the booths still filled with dusty props, and the old character posters fade a little more each year.

Your assignment is simple:
Watch the property overnight and keep trespassers out.

But once the sun sets, the park doesn’t feel empty.

Cameras flicker on even though most of the wiring is corroded.
Motion sensors trigger in areas where nothing should be moving.
And sometimes, just for a second, you’ll see shapes in the dark that vanish when you zoom in.

The park has no working speakers.
No lights.
No recorded voices.
Just the hum of old machinery and a quiet, uneasy feeling that something in the park never fully powered down.

Your tools are limited: an aging security terminal, a set of fragile cameras, and the hope that morning comes quickly. As the nights go on, more systems mysteriously reactivate, revealing parts of the park you were told didn’t even exist.

You’re not guarding a place that’s empty.
You’re guarding a place that won’t stay still.

Welcome to your shift at Edward’s Theme Park.

Animatronics:

Edward the Devil

The original star of Edward’s Theme Park, Edward is a red-and-yellow devil mascot with curved horns and a fixed, wide grin. In the abandoned park, his programming has gone haywire: he moves toward the office even if you’re watching him on cameras. While monitoring him can slow his pace slightly, it won’t stop him completely—he’s relentless and unpredictable. Keeping track of his patterns and planning your movements carefully is the only way to survive the night.

NomNom the Dino

NomNom was the park’s cheerful dinosaur mascot, now colored bright blue with oversized teeth and a permanently hungry expression. In the abandoned park, his sensors are glitchy and unpredictable. NomNom moves toward the office even if you’re watching him on cameras, drawn by any activity or sound. Monitoring him can give slight warnings, but it won’t stop him—careful timing and strategic use of power are essential to avoid being caught off guard.

Big the Boulder

Big the Boulder comes from the park’s mountain zone, a massive stone-themed animatronic built for the rocky trails. He only appears on cameras, and whenever he does, he drains your office power. He never physically shows up in the office or hallways, but ignoring him can quickly leave you powerless. Careful monitoring and strategic camera use are the only ways to manage his relentless energy drain.

Smiley

Smiley is a mischievous animatronic clown from the park’s funhouse zone, with a permanently painted grin and tilted top hat. He never harms the player, but he causes chaos by jump-scaring the cameras, temporarily disabling feeds and making it harder to track other animatronics. While he’s more of a nuisance than a threat, his distractions can create dangerous moments if ignored.

Shiny Edward

Shiny Edward is an unfinished variant of Edward, colored bright blue and green, never released to the public. He wanders the park unpredictably, drawn to sounds and movement. Unlike the main Edward, he must be lured away using audio cues—ignoring him allows him to slowly approach the office. While his bright colors make him easier to spot on cameras, careful timing and use of audio are essential to keep him at a safe distance.

Soy Sauce Edward

Soy Sauce Edward is a promotional variant created for the park’s old food-themed events. He wears a red plastic bottle costume with a green label and yellow horns. He sometimes appears directly in the office, silently observing your actions. If the player is not wearing the proper mask, he will initiate an attack sequence. Wearing the mask keeps him passive until he leaves, so careful timing and observation are key to surviving encounters with him.

Business Edward

Business Edward is a polished, corporate-themed variant of Edward, wearing a suit jacket, tie, and carrying a briefcase. He relies on a constant flow of in-game money to stay passive. If his “payment meter” runs dry, he becomes aggressive and will move toward the office. Maintaining the flow of money keeps him satisfied, but neglecting him even briefly can put the player at serious risk. Careful resource management is essential to keep Business Edward under control.

#fangame #fnaf #originalcharacters #originalcharacter #oc #ocs



teen
Mild Cartoon Violence
Mild Fantasy Violence

Hi! Game is in early development and will be worked on further.

TODOs:
• fix lighting on characters
• idk what else but I'll think of something