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Five Nights at Edward's
Five Nights at Edward's iOS
Based on my original character (and Roblox UGC series) Edward!
You Are the Security Guard of the Abandoned Edwardâs Theme Park
Edwardâs Theme Park has been shut down for decades. No repairs, no power, no caretakersâjust a collapsing amusement park hidden behind overgrown fences and weather-beaten signs. The rides stand frozen in place, the booths still filled with dusty props, and the old character posters fade a little more each year.
Your assignment is simple:
Watch the property overnight and keep trespassers out.
But once the sun sets, the park doesnât feel empty.
Cameras flicker on even though most of the wiring is corroded.
Motion sensors trigger in areas where nothing should be moving.
And sometimes, just for a second, youâll see shapes in the dark that vanish when you zoom in.
The park has no working speakers.
No lights.
No recorded voices.
Just the hum of old machinery and a quiet, uneasy feeling that something in the park never fully powered down.
Your tools are limited: an aging security terminal, a set of fragile cameras, and the hope that morning comes quickly. As the nights go on, more systems mysteriously reactivate, revealing parts of the park you were told didnât even exist.
Youâre not guarding a place thatâs empty.
Youâre guarding a place that wonât stay still.
Welcome to your shift at Edwardâs Theme Park.
Animatronics:
Edward the Devil
The original star of Edwardâs Theme Park, Edward is a red-and-yellow devil mascot with curved horns and a fixed, wide grin. In the abandoned park, his programming has gone haywire: he moves toward the office even if youâre watching him on cameras. While monitoring him can slow his pace slightly, it wonât stop him completelyâheâs relentless and unpredictable. Keeping track of his patterns and planning your movements carefully is the only way to survive the night.
NomNom the Dino
NomNom was the parkâs cheerful dinosaur mascot, now colored bright blue with oversized teeth and a permanently hungry expression. In the abandoned park, his sensors are glitchy and unpredictable. NomNom moves toward the office even if youâre watching him on cameras, drawn by any activity or sound. Monitoring him can give slight warnings, but it wonât stop himâcareful timing and strategic use of power are essential to avoid being caught off guard.
Big the Boulder
Big the Boulder comes from the parkâs mountain zone, a massive stone-themed animatronic built for the rocky trails. He only appears on cameras, and whenever he does, he drains your office power. He never physically shows up in the office or hallways, but ignoring him can quickly leave you powerless. Careful monitoring and strategic camera use are the only ways to manage his relentless energy drain.
Smiley
Smiley is a mischievous animatronic clown from the parkâs funhouse zone, with a permanently painted grin and tilted top hat. He never harms the player, but he causes chaos by jump-scaring the cameras, temporarily disabling feeds and making it harder to track other animatronics. While heâs more of a nuisance than a threat, his distractions can create dangerous moments if ignored.
Shiny Edward
Shiny Edward is an unfinished variant of Edward, colored bright blue and green, never released to the public. He wanders the park unpredictably, drawn to sounds and movement. Unlike the main Edward, he must be lured away using audio cuesâignoring him allows him to slowly approach the office. While his bright colors make him easier to spot on cameras, careful timing and use of audio are essential to keep him at a safe distance.
Soy Sauce Edward
Soy Sauce Edward is a promotional variant created for the parkâs old food-themed events. He wears a red plastic bottle costume with a green label and yellow horns. He sometimes appears directly in the office, silently observing your actions. If the player is not wearing the proper mask, he will initiate an attack sequence. Wearing the mask keeps him passive until he leaves, so careful timing and observation are key to surviving encounters with him.
Business Edward
Business Edward is a polished, corporate-themed variant of Edward, wearing a suit jacket, tie, and carrying a briefcase. He relies on a constant flow of in-game money to stay passive. If his âpayment meterâ runs dry, he becomes aggressive and will move toward the office. Maintaining the flow of money keeps him satisfied, but neglecting him even briefly can put the player at serious risk. Careful resource management is essential to keep Business Edward under control.
#fangame #fnaf #originalcharacters #originalcharacter #oc #ocs
