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What do you think?

I love many things about this game, but one of the biggest improvements you made in my opinion is the way you changed Freddy.

In the original game, his A.I. was never meant to exceed 10, much less 20, and the A.I. he had on night 6 was just 4, while Foxy's was 2 points from the max by the night's end.

This was because he would never leave once he reached the east hall corner and would repeatedly attempt to get in your office whenever you were looking at a camera other than his.

However, here he returns to the dining area like the others. Because he doesn't stand at the door like the bonnie and chica, he instead attacks from the corner camera, but gives you time to close the door, like the others.

As simple as this sounds, it makes for incredibly good gameplay I wish was in the base game.

Because Freddy laughs everytime he moves, it makes listening for the sound extremely important. He also doesn't leave the corner camera if you have it active, even when you aren't looking at the cameras. This is just a neat querk I found kinda cool.

This makes it so that you have to watch the hall camera, and know when he's there, so you know that the next sound he makes is when he gets to the corner, and the one after that is him leaving.

I find this change extremely refreshing and absolutely needed for this type of game to work properly. It doesn't take away from the intensity of Freddy, if anything it's more intense than just closing the door every time you open your cameras.

Good job man. You fixed Freddy in Custom Night.

Edit: MY GOD. I just realized something. Freddy laughs a little louder when he enters the hall and hall corner cameras. Wow. That is honestly genious. This is the last little clue I needed to complete 4/20. You'll know when he laughs louder. When he's in the Dine Area/Restrooms/Kitchen loop, he laughs quietly in the office, but loudly on the cameras, whereas when he's in the hall, it's the opposite.

Again, just wow.

bad game

Yay!

Finally released

is there a possibility of there being a fnaf 3 ultra custom night?

IMPORTANT: You will need a copy of FNAF 1 to play the Super Update.

You can find older builds of the game here!

-=*=-

Introducing: Five Nights at Freddy's 1 Super Custom Night! Built from the ground up to improve the original release in every way, customize and play your very own Super Custom Night!

  • Customize the AI of the original FNAF 1 cast, as well as quite a few new additions to spice things up (including Phone Guy)!

  • Includes 2 more FNAF 1 characters, as well as 6 "new" characters based from other games in the series (that shouldn't be here but somehow made it regardless)!

  • Select from 20+ preset nights and unlock characters via special character presets!

  • Play through 7 nights in a classic FNAF format in Classic Mode!

  • Amp up the difficulty with the return of Hyper Mode, which reintroduces a very evil mechanic to the mix...

  • Log into your GameJolt account to obtain trophies and add your scores and times to the leaderboards!

  • See if you can take on the games ultimate challenge: SHOWDOWN!

  • And quite a bit more!

There's quite a lot to find in this new version, so have fun and don't take this entry all too seriously (unless you're here to put yourself to the test)!

#fnaf #fangame #horror #survival #pointnclick



teen
Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence

Five Nights at Freddy's 1 Ultra Custom Night Patch v1.2 Release!

1

Potential Cancellation of Patch v1.2? (+ A Poll) (UPDATED)

  103 votes Voting finished
1

Patch v1.2.0 Is Now In Production!

Five Nights at Freddy's 1 Ultra Custom Night Patch v1.1.0 is OUT NOW (+ Some Important 12/20 Info)!

Patch v1.1.0 Incoming!

FNAF 1 UCN v1.1 Patch is in production!

Minor Hotfix Incoming. Apparently I didn't code in the Night 7 hint very well.

Edit: We good now.

Five Nights at Freddy's 1 Ultra Custom Night v1.0.1 Release!

Version 1.0.1 Patch Coming In One Hour!

An extensive Q&A to answer some common questions about the game. (Plus a list of changes for 1.0.1)