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What do you think?

For anyone that can't figure out how to access Eclipse:

First, beat Reboot Frenzy. You'll get some instructions under the form of a riddle there. Do what it says and then start a night.

Hint:

Keep everyone on 0 and toggle Hard-Mode on the specified characters. Order doesn't matter.

Solution:

Koakuma, Rumia, Koishi, Yuuka.

Have managed to beat Nightmare and Reboot Frenzy so far, and this is surprisingly pretty good! :D Aside from some relatively minor bugs here and there, I enjoyed the gameplay and how it feels pretty different from the original game despite not changing too much. :)

(Reboot Frenzy hurt my brain and I assume that was the intention. )

As for some bugs, the main thing I noticed was some visuals being visible when going back to the menu screen on occasion. This does not affect too much from what I can tell, so if it is not fixed, then that is alright. :)

The only major bug I found was when getting killed by Yuyuko, the office sprite seems to go invisible, which had killed me in one of my runs on Nightmare upon trying it again. I am not exactly sure if this was a one-off thing I encountered, but once I reopened the game, it seemed to have fixed itself.

The main thing I planned to talk about in this is the balancing of another secret night, and how I think it could be touched up a bit. In spoiler for those who would like to figure it out on their own.

The Shadow Night from what I have played seems to be a bit iffy in regards to balancing. There have been some moments where I simply do not have enough time to recharge the radio before the TV turns on again, due to how many times I have to deal with Shadow Koishi(?) in the office or the cameras. This can also result in losing time for the music box and not being able to deal with something else before it runs out or the other way around, trying to wind up the music box though dying to another thing present.

You can clarify anything about the mechanics if there is something crucial I am missing, though I think I have figured out everything I can at this point. Either the Radio recharge needs to be a little quicker so it is not as time consuming and (sometimes) unfair, or adjusting the kill timers for other mechanics so you can put more time into the important things. I think the night is really cool regardless, though it is a little bit annoying to die from things usually out of your control. :(

I apologise if the long comment is overbearing, but I just wanted to give some of my thoughts since I feel it is something nice to do for a small game like this. :D Despite the hiccups, this is still good stuff! :)

Please do a android version?

Free

Five Nights at Youkai 1 - Custom Night

Version: 1.0.113 days ago

Game Soundtrack

6 songs

This is a custom night mod of the original FNAY 1, coded from the ground up. Some characters have recieved reworks, and everyone has a Hard-Mode, changing or adding to their mechanic in some way. There are also two unlockable characters and a few Bonus Nights with unique mechanics.

Feel free to report any bugs or feedback in the comments

Hotkeys (Mentioned in Settings):
-R to return to menu
-Shift+Enter for fullscreen
-1 to restart night

Credits:
-Paulor_94 (Creator of the original game; most assets are taken from there)
-Team Shanghai Alice (Touhou Project Creator)
-Scott Cawthon (Creator of FNAF)

Don't forget to check out the original game!
https://gamejolt.com/games/five-nights-at-youkai/728328

#fangame #horror #fnaf



teen
Mild Fantasy Violence

Patch 1.01