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Comments (1)
Had to re-post the comment as I think nobody could see it, including you. Excuse me if this is a bother.
Heya! :D Played the demo, and I liked it honestly! :D A good taste of what the game will be like later on and just overall a small bit of fun with what is present. :) I do have only one bug to mention and a few gripes with certain ways the game works (though these certainly did not impact my experience in any way. :D)
For the bug, when dealing with Youmou (if I am remembering the name correctly?), if you look around the office just after you flashed them, their sprite will move off of the door they came from. No other character avalible in this demo does this if I remember correctly.
As for the gripes, it is mostly for the gameplay design. Not to say that it is bad as I am sure it will work decently well as is when the full game comes around. :D Though the main thing I feel like could be altered for more stressful and engaging gameplay, would be the mechanic of the flash dealing with two entrances at once. This is fine by itself, though it could allow the player to simply get lucky with two characters happening to sync up at the same side, making some threats innefficient with their challenge. The way to counter this, in my opinion would be to make the flash handle one entrance at a time, but with a slightly shorter cooldown for the flash, just to make it feel snappy. :D (you could also adjust kill timers as well but I do not know how long they are so that is your choice in that regard)
Two other gripes, which are considerably smaller, would be the night length and the slight problem with backtracking with the AIs.
The night length a little longer than I think it should be, as I do not think it was six minutes and most likely over that. It does not have to be six minutes, or does the time necessarily have to be changed, though I would suggest to make Nights 1 or 2 a bit shorter so they do not feel like a drag. You can keep the regular length for harder nights, so long as it works with the gameplay pacing. :D
The backtracking with the AIs by itself is not much of an issue, but I feel the game would just work better in general if they directly went to the office, just so characters were very much guaranteed to attack, no matter their speed. I am sure you have code implemented to mitigate the issue of them not attacking, as they most definitely attacked at least once, though I think it will improve the pace, and the extra rooms certain characters can enter probably already help with supposed 'backtracking'.
Overall, still a pretty good game! :D I probably should not have judged as much as I did, since it is a demo, but these were just my thoughts. :) Excited to see the full release whenever that comes around! :D
Free
Five Nights with Fumos 2
Windows users: If using the EXE file, you will see a SmartScreen warning. You can simply ignore this by clicking More Info > Run Anyway. Mac users: Either use the HTML file or ignore scary Gatekeeper warnings by opening Finder > Navigating to the application > Right click > Open > Open.
They're back. They're in bigger numbers. And they're seeking out their next victim: the rebellious Sakuya. She has no choice but to defend herself for five more nights. Will she survive?
Five Nights with Fumos 1: https://gamejolt.com/games/fnwf/853394
Credits:
Thanks to Scott Cawthon for FNAF. Touhou is owned by Team Shanghai Alice (ZUN). Music box arrangements of Touhou themes are made by R3 Music Box. Touhou memes from various subreddits.
Fantasy Violence
Tobacco Reference
Suggestive Themes
Crass Humor