Comments (20)
It would be nice of we were given enough time to read notes. But I can certainly say that this game scared the hell out of me. Unfortunately, I was unable to find that damn shotgun.
Thx for the game! GL! https://youtu.be/SUlMw0ChVwA
this game is really cool, I really enjoyed playing with a few more things, the game can become very interesting, something like day and night when more monsters come at night, it’s better to seek shelter, flashlights or lighters to light dark places, a bigger map with things that can be added on paper, things like that would make the game really fun and scary during the game night
the game atmosphere really gets me, its hard and scares the sht of u, its awesome
Hello dear developer again! My friend and I, as soon as we found out about the update of your game, downloaded the new version and played it! And we want to express our HUGE thanks for the update, it's really good! We also came up with a new name for the new monsters, and we also want to share some interesting bugs. Let's start in order!
Pluses:
1) New monsters!
2) Updating the location!
3) Map update!
4) The developer, I confess to you from the bottom of my heart, as an artist and creator of at least 20 universes, I can say that with your game you inspired me to create a full-fledged comic strip based on your game, at least on Monday I will start developing a comic strip.
Minuses and errors that we could find:
1) In co-op, going to the village, there is a huge invisible cube, the final script does not work. If you are a developer who did this or intended to do this, we will understand you, but so far this is in question
2) New monster (we named him the woodcutter), when he see the player, he only runs but does not attack, and we also found that the woodcutter is usually in AFK
3) As far as we went, we could not find the cemetery, and also did not understand the black dot between the tower and the house.
That's all for now, but now there are new monsters, new names!
1) Black smoke-cloud
2) A wooden two-meter man with huge axe - woodcutter.
3) Unknown figure in the menu - Unknown
Dear developer, my friend and I usually play different horrors located on GemleJold, but we really liked your project. However, there are a few more questions that we can only get from you:
1) Where can I get a shotgun? Is there any way you can get this shotgun from your grandfather (a monster with a rifle)?
2) What is the meaning of the church? We went there 20 times but didn't find anything useful (except for a glitch, my friend got stuck between the table and the hole in the roof)
3) What does a flare gun do? We just shot it many times and there was no effect even when we shot monsters.
4) What awaits us at the cemetery? New items?
5) This is my personal question, how did you create the game itself? Like, what was the original meaning of the game?
6) Will the game be on steam? And if so, how much should you pay?
7) Will there be further updates?
At the moment this is all that we have told, we will wait for your answer, as well as new updates! We wish you not to get sick, good luck, as well as more energy and time to create this game to the fullest!
Fog of Life is a horror adventure experience in which the player has to traverse a very foggy soviet suburban environment to get to their end goal, a village, by using a map and a compass, multiple useful items found in the game’s locations and avoiding or fighting enemies scattered around the place. Orientation is key, if you walk too far off, you might have to pay with your life.
The game is planned to have co-op game play as well as single player. Co-op sees you playing through the game with a friend. You must take care of each other in order to survive. One player has a map and the other has the compass. Without your friend, you're walking in thick, blind fog - quite literally. Single player is a more independent and lonely experience, yet your character has more abilities.
Special thanks to OmenaKettu for additional modelling.
Estimated release date - Released!
#horror #adventure #coop #survival #strategy #orientation #fog
https://www.youtube.com/watch?v=AGVJBAu-jRg
Day 1 post release. I'm quite happy with the useful feedback I got! Thanks for playing people. I'm already planning a re-work for the map and some of the gameplay to make it less frustrating. Sorry for inconvenience!