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Quick Description
An intense Turn Based Tactics game where one hit means one kill, that is set in the height of an alternate medieval Russia.
Short Points
One hit one kill gameplay
Deep system that revolves around three core elements of dynamic gameplay
Story that is inspired by Lovecraft and Medieval Russia
Multiplayer [WIP]
Randomly generated mode Big Wide World (kinda like a mini zelda 1 campaign)[WIP]
Full campaign that is structured non linearly [WIP]
Story
Life is hard in the once republic of Madev. The war has brought devastation to the region and with victory ending on the side of the Principality of Kos, people of that region thought that things would begin to be normal again even if there home country was no more. However many of the Kosian commanders who fought so cunningly and ferociously to win the territory of Madev realized something while their soldiers were out drinking and celebrating their victory.
The resources required to win this war had all but depleted their most important resource, food. So as the winter approaches, the great leaders of Kos retreat inwards to their castles and keeps and let the people of both nations fend for themselves.
In this desperate time a Mercenary by the name of Berslav is sent to steal an artifact from Kos with the promise that he will be awarded a noble position and his own house. Considering the circumstances, what person could refuse such an offer? So Berslav sets out on the most terrifying journey of his life, for he will soon realize just how dangerous the Foldrum really is.
Gameplay
At its core, Foldrum is a turn based tactics game, but there are many alterations which make the game non traditional to the genre.
First of all there are no health bars or power bars in Foldrum, and you are alone. Everything is one hit one kill so if you are hit once you are probably going to die. This makes the game very fast and intense compared to other turn based tactics games.
The game can further be broken down into three important elements: Tiles, Weapons, and Items.
Tiles are the ground below your feet. In many tactics games the terrain might slow you down or speed you up, but in Foldrum most tiles are like a Faustian bargain; they come with their own pros and cons. You would do well to watch what is below your feet.
Weapons are the staple of combat in Foldrum. They are your main source of offense and come with their own varied ranges and abilities. Much of each weapons usefulness depends on your play style. If you desire to finish your fights up close and personal the bardiche, sword and axe are your friend, but if you want to handle things at range then the bow and spear might be more to your liking.
Items can be the difference between victory and defeat in a battle. They tend to buff your relations with the two previously mentioned elements. Either they will make you better at dealing with tiles or they will add some additional punch to your weaponry, or even act like a weapon themselves.
Foldrum's gameplay comes down to mixing and mastering these three elements in order to defeat your enemies.
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