views
17
likes
3

Comments (4)

What do you think?

Hey,

I kinda dropped making this game. For anyone reading, Gun Parts and Zypherion's Forge is THE SAME game, it's just the mechanic of rolling parts was a bit problematic in the long run, and I got new ideas for the game. There is so much lore for it in my head, so many ideas, but my creativity died off with the game being full of placeholders and just looking ugly.

I used AI for all the text, even the description on the game's page (Zypherion's Forge, this one I wrote) and I deeply regret it as I grew to dislike AI for its only good use being making complete nonsense for fun. I just wanted text in the logs that I'm so proud of how they turned out, but even reading it, how it kept writing "cutting-edge" and such, it felt so robitc (which could maybe fit the lore, but I still feel bad for using AI so much for it). If I make an update I will replace the text with either hand written lore or with (yet another) placeholder.

Looking at the game I am proud of what there is, maybe it's not perfectly balanced but I did my best and had fun doing it. For now all I feel is that I'm not sure if I can top it, or even make something at the same quality. Gameplay wise the game, I think, is decent. I've been making random clickteam games since elementary school, I'm confident in my abilities to code a game there, and in that if I want something to work then I can make it work. I just feel like I'm lacking in graphics, I struggle to make things look good for me, but I did my best, even got some backgrounds made for me by friends, but I feel like asking for an entire artist for my game is too much. I think I will finish the game some day, even if it stays on placeholder graphics forever. The entire soundtrack for what I had planned was finished a long time ago, I am proud of it too, and it's probably the only thing that makes me even enjoy playtesting this game, expanding upon the themes of the fights and almost masking the graphics I couldn't make.

If anyone read this, thank you for doing so. A lot of my friends rage quit the game at 3rd or 4th stage, maybe the game is hard or unfair, but there are people who enjoy that. If you like them or know someone who does then give it a go, maybe you will enjoy it. I don't want all the guns to literally have the same dps, I want some to be stronger than some while other ones giving utility, safety. If you have any suggestions, leave them at Zypherion's Forge comment section, not here. I will not be coming back to Gun Parts as its just an older version of the former, but I just don't want to delete those older instances of it, in case I want to look upon all the versions of the game that lead me to where I am, if I even get anywhere with it.

the new build of the game is so different from this game that I will move the game to a new gamejolt page, even the name doesn't fit the game anymore. Consider all of this as a demo version of what I had in mind for the game, but it all grew into something way bigger than I thought.

I'm back. I fixed most of the game, made it more enjoyable and made music for it as well as added shooting sounds. The art needs a bit of a rework I think and then the game should be done.

okay so I don't know if I should post updates here or somewhere else, but the game is in the most finished state I'm willing to make it, the thing is clickteam is buggy as heck and a lot of the sprites are placeholders, mostly stages and most of the enemies- so if this game continues it will be on a different engine as clickteam has some bugs I can't/don't know how to fix, like fast running against a wall and also the game needs a bunch of improvements, like some nerfs on bosses or some dash/sprint ability for the player and stuff, but it was a great learning experience, I learned that I shouldn't be using clickteam for such games or I should actually learn it from someone/somewhere instead of going by myself for like 7 years I am using that engine-

Free

Gun Parts

Version: 0.1.0about 3 years ago
the first build (I uploaded) contains: 2 stages presumably working parts mechanic
Free

Gun Parts 0.1

Version: 0.2.0about 3 years ago
I didn't realize it until now, the second boss is simply there at the beginning of the stage. it's due to me wanting to test his behavior without having to wait the entire stage, now I moved it out of the arena so he won't be there until later. sorry for such a small "bug", now it's fixed.
Free

Gun Parts 0.2

Version: 0.5.0about 3 years ago
- Added a new mechanic where if your grip/body has a score 2x higher than your barrel you get 2x attack speed and when your barrel is 2x better than your grip/body, you gain 60% more damage - Added the third stage - The full grade 6 gun was a bit weird, first it didn't have any damage, then I changed it to how it was supposed to work but it was really weak, only dealing 10 damage and the stacking didn't work to well. I migth rework it one day, for now it deals 30 damage +30 per 100 stacks - Added a dev heal button, clicking "H" will heal you to full since I kept dying to the third boss when I wanted to test him - Added attack speed, damage and hp numbers on top
Free

Gun Parts 0.3

Version: 0.8.0about 3 years ago
- added a lifespan for the leaves of the leaf gun (full grade 2) as it was pretty broken - changed the function of the full grade 4 gun. You gain the ability of the fourth boss which you can turn on with space, it has a visible cooldown when you have the gun - added the 4th boss - fixed the interactions between special guns and the second boss - buffed most of the parts, the weakest parts are 2x stronger and every other part is a bit weaker just to add more balance, now you dont need high rarity parts or a special gun to be strong - for the same reason, stock now boosts your attack speed and damage a little bit along with boosting your pierce
Free

Gun Parts 0.4

Version: 1.1.0about 3 years ago
- Fixed a bug where all the new things were only on the fourth boss - Added the fifth boss, one big and long boss fight - If it was bugged in the previous build, buttons were sending you to places they shouldn't, it is now fixed
Free

Gun Parts 0.5

Version: 1.1.3over 2 years ago
- From now on you no longer roll the weapon parts (so the name of the game makes no sense) and you can choose the weapon in the menu - Added a smaller hitbox for the player for collision with bullets (from 32x32 to 5x5) - Changed how stages work. New waves will only start once the previous ones have been beaten, no waiting for enemies or being overwhelmed by too many waves - A few balance changes for guns: - 5th gun leaves now disappearing projectiles behind, shoots a bit faster and deals way more damage - 7th gun deals less damage but does it faster - 8th gun's laser wall deals way more damage to small enemies - 9th gun deals 2x damage - Changed the 5th boss last and second to last phase - Added music to all stages

Inspired a bit by the borderlands' system I made a simple game where you just fight on (currently 2) stages with a rifle that has three random parts
stock boosting your pierce, grip/body boosting the attack speed and barrel boosting the damage you deal

rolling three of the same "rarity" parts will grant you a bonus effect based on the parts

I'm planning to add maybe more parts but for sure more stages, maybe balance out the gun effects a bit if needed

I could easily add an endless mode as well which could be pretty fun, maybe even with an ability to roll new parts but not upgrading them since buying better parts will result in having the "grade 10" gun which is probably simply OP

if I find a way I also wanna add actual rarity, for now the grade of your parts are random so its an equal chance of getting the worst and the best gun as well as all the matching guns

in this early build you can click numbers from 1-9 to give yourself a full matching parts gun, a thing mainly for testing and for sure will be removed in the final build

here is a list of the special effects

special gun 1 - it doesn't change anything, its made of the worst parts

special gun 2 - hitting enemies spawns leaves that slowly bounce around the screen and damage enemies

speical gun 3 - every second a water puddle spawns on top of you, it stops enemies from moving around but disappears after 5 seconds letting you have up to 4 of them on the map

special gun 4 - your character will shoot out an energy ball towards the closest enemy (this kinda suck ngl, maybe I'll chang it later)

special gun 5 - your gun turns into a laser cannon, decreasing your attack speed but your bullet leaves a trail of laser on the map that damages enemies. if you hit a boss, the trail disappears

special gun 6 - extra attack speed and damage is set back to the base value (10) but every hit on a non-boss enemy gives you a stack of damage, every stack increasing your damage by 1% (if its not fixed there is a cap on 100dmg but its still a good gun)

special gun 7 - higher stats with extra 150 hp, the only way (for now) to increase your max hp

special gun 8 - lower damage, but a wall of laser sweeps through the screen every 5 seconds, damaging enemies if they overlap with it

special gun 9 - you can't shoot with the mouse anymore, but you have a flamethrower now

special gun 10 - more attack speed and way less damage, but every shot that hit an enemy explodes into a bunch of projectiles dealing massive damage to that enemy and everything that got hit by the projectiles

#action #shooter



all-ages

Gun Parts is a former version of Zypherion's Forge. Everything explaining what I plan to do is in a Gun Parts comment I wrote. This game page will not be expanded upon anymore, go to the other one if you wish to follow the game.