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What do you think?

I'm sorry, but all I can see is a simple planar reflection on the floor, which is basically just using a second camera under the floor following player's movements and not having anything to do with ray-tracing, some cubemapping used on everything else, which again, has nothing to do with ray-tracing and isn't even real-time. Well, I honestly have no idea what technique was used on the sword, but whatever it is, once again, it has nothing to do with ray-tracing and isn't real-time. Plus, the "trap" can't even hurt you and the weapon is useless.

Cool, thanks for posting :-)

This is our tech demo of real time Ray Tracing Reflections with best perfomance on the market. You can see clean and correct reflections of environment and moving objects. You can see even your face reflections in the floor! And yes, it's fast and works well even on past gen GPUs. Try it yourself!

Please note this is just a Tech Demo, not a playable game.

The full game you can find on Steam: https://store.steampowered.com/app/914260/HALF_DEAD_2/
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