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2.7k
likes
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Comments (8)

What do you think?

Its great! but could you add collistion and knockback?

This is ridiculous, anyone could recreate this in 5 seconds with RMXP and a few lines of Ruby. Don't release a demo until you have something to show.

OO coloca praa

Wow your game seems intriguing, for how long have you been working on it, and can i try it by myself?

Free

PreAlpha

Version: 0.2.0almost 5 years ago
If you're on OSX Catalina, you must download this to your desktop or the game will not run due to a bug with GameJolt.

Overview

Harvest Rogue is an ARPG in the same vein as Zelda or Terranigma. It features a dual world, crafting, as well as a story. It uses pixel art graphics, and a real-time sound synth for legit chip tune music.

Current State

The game is currently in *very* early pre-alpha!

There are some basic gameplay elements, but it is very far from feature complete!

There are builds released, but the bleeding edge ones require keys to access. DM Essial#9325 on discord if you'd like access. We're looking for testers, not players at the moment.

Supported Platforms

We currently target Windows, Linux, and Mac OSX. We would like to eventually add console versions if the game gets popular enough.

Join us on Discord!

#adventure #action #rpg #retro #survival



all-ages
Cartoon Violence
Mild Language

The effect itself isn't done, but at least the proof of a 'dual worlds' rendering process is vetted out!

Finally figured out a weird off-screen rendering bug on Windows. Apparently SDL2 invalidates offscreen surfaces on windows resize. I think I'll be creating a DX12 specific implementation for windows builds.

Working on file formats, which seem to compress quite nicely! I've also got some great animations in from the artist. I'm currently working on the dual tile rendering engine, which will be used in the title as well as the game.