Next up
Got the Mac OSX disk image build working! Once my artist gives me the app icon I'll replace the ugly default one. Still have to do the windows installer...
The effect itself isn't done, but at least the proof of a 'dual worlds' rendering process is vetted out!
Finished implementing the dialog system. The text scrolls as expected (with proper line breaks), 'jump to end' support for people who like skipping dialog, as well as multiple dialog pages.
Not sure if this should be on the bottom or top... and if it should be solid black or simi-transparent. Either way, this bar will have the important stats, as well as any bound actions. I may even make it a vertical bar so the game plays in a square area.
Updated to using pixel shaders instead of CPU for the effects. Also finished getting the windows port (OSX is the primary OS I dev in) working as well!
Almost there...
Got it! Now onto some actual gameplay stuff!
Border effect is in, now to add the point sources!
Basic map rendering is in. Time to work on the entity system.
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!











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