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Hire is a medieval fantasy management game where you run a small mercenary guild.
People come to you with dangerous jobs. You negotiate the price, hire fighters, prepare the party, and send them out. You do not control the fight directly. Your job is to choose the right people, give them the right gear, make enough profit, collect valuable loot and artifacts, build your estate, and keep the guild alive when things go badly.
Every playthrough is meant to feel different. A new game creates a new city, new map, new heroes, new factions, new families, new quests, new names, new portraits, new crests, new stories, and a new economy. The goal is near-infinite campaign variety: every guild starts in a different world and builds a different history.
The biggest hook is negotiation. You talk in your own words instead of picking preset dialogue. You can ask for more money, hide danger, promise rewards, push people too hard, or walk away. The people you deal with have personalities, pride, fear, money problems, memories, and limits.
The game has some of the long-term management feel of Football Manager, the character and family drama of Crusader Kings, the dangerous expedition pressure of Darkest Dungeon, and the fun of dying from a perfect storm borrowed from Dwarf Fortress. If you like any of those four, you should feel at home here.
At its heart, Hire is about running the business behind the heroes: winning contracts, hiring the right people, surviving hard times, collecting gear and artifacts, building prestige, growing your estate, and watching your guild become a story worth remembering.
#management















