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Hollow Point
Game Soundtrack
Menu
Â
- 1.Menu
- 2.Borderline
- 3.Open Field
- 4.Ruins
- 5.Jungleline
- 6.Threshold
- 7.Tactical Enforcer
- 8.Crossfire
- 9.Cargo
- 10.Fracture
- 11.Meridian
- 12.Coldtrace
- 13.Red Lantern
- 14.Blacksite Handler
HOLLOW POINT I
Genre: Tactical Sniper / Stealth
Setting: Early–Mid 1970s, global proxy conflicts
Rating: M (17+)
Description
Hollow Point I is a slow, deliberate sniper experience set in the quiet margins of Cold War conflict, where wars are shaped not by armies but by single, unseen shots.
You play as an unnamed contract sniper—later known only as the Specialist—tasked with executing deniable operations across Eastern Europe, Southeast Asia, North Africa, and the Middle East. You are not a hero, and you are never briefed on the full picture. You are given coordinates, a target, and a window of time. What happens after the shot is someone else’s problem.
The campaign unfolds across ten tightly designed missions, each focused on long-range engagement, environmental awareness, and consequence. From fog-covered border crossings and jungle convoys to windswept radio towers and frozen industrial yards, every location emphasizes patience and restraint. There is no rush, no kill counter, and no safety net—every shot carries weight.
Precision Over Power
Combat in Hollow Point I is built around realism and intention. Bullets account for wind, distance, and elevation. Weapons must be reloaded manually, one round at a time. Missed shots are not forgiven, and sloppy play is punished through escalating pressure rather than artificial difficulty spikes.
Most enemies can be killed with a single well-placed round—but only if you earn it.
A Campaign Told in Silence
The story is not delivered through cutscenes or exposition dumps. Instead, it emerges through mission briefings, environmental details, and the Specialist’s own private journal. Early contracts feel disconnected, but patterns begin to form: the same names, the same shipments, the same handlers appearing in different conflicts.
By the final mission, it becomes clear that your precision has been used to shape something much larger—and that the system you served has no intention of letting you walk away cleanly.
The campaign ends without closure, leaving behind questions that echo into the next chapter.
Survival Mode: Endurance Without Mercy
Beyond the campaign, Hollow Point I features a robust Survival Mode designed to test mastery rather than reflexes.
Choose from eight wide, open maps inspired by campaign locations, and see how long you can maintain control under constant pressure. Ammo is unlimited—but time, positioning, and clarity are not.
Survival mode strips the experience to its core: you, the rifle, and a horizon full of consequences.
Key Features
Ten story-driven campaign missions set across real-world-inspired locations
Authentic 1970s sniper rifles with period-accurate attachments
Ballistics-driven gunplay emphasizing wind, distance, and discipline
Enemy factions with distinct roles, behaviors, and threat profiles
No minimap, no hit markers, no power fantasy
Survival Mode with scalable tension
A grounded, morally ambiguous tone that respects player intelligence
Not a Power Fantasy
Hollow Point I is not about domination or spectacle. It’s about restraint, uncertainty, and the uncomfortable efficiency of being very good at something you don’t fully understand.
You are not remembered by name.
You are remembered by absence.
Fantasy Violence
Animated Bloodshed
Strong Language





