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What do you think?

the text blocks are too large. the grey sweater dude has nothing in his text block.
when i click on yes, the elevator thinks im clicking on it, and i go up. sometimes i am randomly booted back to the lobby (at one point i was up there for 2 seconds but i didnt even click on anything.)
the first time i had gone up, the beds couldnt be fixed. but they would the second time i go up. but then the sinks were unable to be cleaned. (i was unaware that the man holding towels in front of him was something to grab as her cleaning supplies.) when you click on the towels in front of the lobby man, it also thinks your clicking him, so it tells me i have 1 hour for my shift (everytime i click the towels)
i wish there was an inventory bar to see how much inventory you have.
also the clock is hard to see.

it feels like there should be objectives, “find the old man his wife’s letter. find the necklace for the lobby woman.” and while you do that, clean up to get paid ^_^

will try this again to test! ^_^

This game offers an interesting concept for the player in regards to a role we may never have seen before in game format, but unfortunately suffers from a lack of direction or goal.
I would say that the controls need to be stated within the help button on the title card. Switching back and forth between the mouse and wasd from hotel to lobby was something I had to tinker with until I understood the mechanic.

Going room to room cleaning and picking up items seemed to be working well until I was teleported back to the lobby. Perhaps this was because each shift is only stated to be an "hour" long, but my teleporting seemed to be rather sporadic and indifferent to the time allotted. While being in the lobby I went to pick up items to clean the rooms; I noticed that pressing space opens up the inventory but only shows space for three items. You’re able to hold more than three, but you can only see three of the items at a time. Also be careful of buttons overlapping, ie: buying towels- The bellboy's dialogue activates at the same time.

As I have stated, I’m not sure I understood the intention of the game, the goal was to clean rooms and return lost items or sell them for more money, but to what end?
A concept that would really be able to help this type of theme grow would be the notion that we as nosey maid, would be able to read these lost documents and peer into the lives of those whom stay in the hotel. This could potentially open up a very interesting narrative that could affect gameplay in a fascinating way. Much like the indie game “The Novelist” where our actions amount to little but it’s what we observe that make the journey so much more interesting to what’s really happening to our surroundings.

I think this game has a lot of potential once the wrinkles are ironed out. The next task is creating a narrative that keeps the player engaged. I’m sure we’d all love to see what juicy secrets are held within this hotel, all while doing our housekeeping chores and not getting fired for slacking or being too snoopy. Heh, possible stealth mechanic as well…
Food for thought.

Free

Housekeeping

Version: 0.5.0over 10 years ago

This is a work in progress
Please let me know of any bugs you find. I'm aware not everything is working properly yet, and am still in the process of debugging and tuning.

A game of moral codes, and sweeping secrets under the rug. Working as a hotel housekeeper, clean up after guests and find the strange things they leave behind. Are you good enough to simply return them? Or is there someone out there who might pay a better price?
#strategy



all-ages
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