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Hyperion Reach will be a fight, exploring and trading game #action #rpg #retro #shooter #scifi



all-ages
Mild Fantasy Violence
Alcohol Reference
Drug Reference
Tobacco Reference
Mild Language
Comical Shenanigans

I've hit a roadblock, I don't know how to make a distant space background that moves in reference where the player is on the map, hope I can make it work the next days

And you might wonder, what tools do you use for game dev? well for example we have hashcat for when the developer cannot remember the password to the word file that contains the story of the game.

The most fun and yet the most tedious at the same time will be to draw space systems backgrounds, I am drawing this nebula which I just found the pixelart style I think it fits but its tedious to do. If it must be this way, so let it be.

1

Combat system almost done, npc ships when at 0 hp, they beging to explode and a few seconds later they make a final explosion throwing debris of such ship around, need to finish explosion sprite variants and smoke.

Been on vacation, couldnt advance much but I can say combat AI is done for now, right now i'm making the debris and explosion that happens when you destroy a ship, hopefully in the next month I will be able to create a star system.