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Intergalactic Pong
Intergalactic Pong is a self coded game made in just a week using C# and Unity as part of Mini Ludum Dare 58 (where the theme was "Pong").
The rules are the same as regular Pong except that everything's now set in space with the ball now becoming an asteroid and planets that not only act as bumpers but can also pull the ball in.
Known Bugs:
A planet's gravitational pull may keep making the ball (asteroid) loop around forever but the chances of that occurring is pretty low.
Instructions
This is a two player game.
Blue Paddle: W and S
Red Paddle: Arrow Keys
The game supports controllers (at least for the blue paddle using an Xbox 360 controller but I did configure the game to let the 2nd joystick control the red paddle so let me know if it's not working).
First to 10 points wins.
Tools Used:
Language:C#
Library/Framework:Unity
Sounds:bfxr (for goal sound)
Graphics: Inkscape (for paddles)
Art Assets: n4pgamer (opengameart.org/content/seamless-space-stars), StumpyStrust (opengameart.org/content/space-background-2), Renderwahn (opengameart.org/content/colorful-planets), Warspawn (opengameart.org/content/asteroid)
Sound Assets: bart (opengameart.org/content/space-ship-shield-sounds)
Font: Factor I (http://www.faktor-i.de/)
#arcade



