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“Isn't it a pity?” is an FNaF fangame developed by a single person.

The visual style of this game tries to imitate the retro graphics of ps1 games. The gameplay is simple, you have three vents, a flashlight and lights in your office, use them properly. Survive.

This game is created with open-source software like Godot 4 as engine, GIMP for image editing, Audacity for audio editing, and Blender and Blockbench for models and animations.

The game is available for Windows and Linux and is open-source.

This is my first game and fangame, besides I'm a single developer, but don't let this stop you from giving your opinion about the project. With the development of this game, I have improved a lot in terms of handling Godot and Blockbench, so I feel good about that.

Thank you.

Controls:

WASD - move

E - interact

C - crouch

F - flashlight

How to play:

I recommend using headphones for a better gameplay experience.

Keep the lights on, if an animatronic approaches hide in its adjacent vent, keeping the light on. In case both animatronics appear at the same time, turn off the lights and hide in the central vent.

In your office there is another animatronic, just keep the TV off.

Survive until 6:00 AM. Good Luck!

#fangame #retro #godot #low_poly #fnaf

Credits:

Ventilation Ambience, A

digital alarm clock.wav

StaticDeath_7

CRT television switch on-off hiss-buzz click (mono-stereo).flac

Fan Hum



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