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It's a tactical turn-based (or turn-based strategy) game in which simple autonomous machines must destroy blob-enemies ("Jellubs") on a hexagonal grid. The player controls the positions and movement of the machines, as well as their upgrades. The Jellubs, which come in different types, land in random places at the start of every turn. The USP of this game is that the player can see four or more preview-screens of the exact landing patterns of the incoming waves of Jellubs, which lets the player plan where to move the machines, for optimal effect.
Warning: even though the EXE works on my computer, two other people who've tried to play it couldn't get it to run, so you might not be able to play the current prototype. NB, if you find it too slow and jerky in fullscreen mode, try it in windowed mode, which is more efficient. The dodginess of the EXE exists because I'm an amateur, so you must forgive me. For this reason, I've uploaded several videos to showcase the game. You can download them using the following links, and I personally prefer to watch them at increased playback-speed, because they're longish and a bit slow-paced. (I used the VLC media player for this.)
https://www.mediafire.com/file/fswndt0g2mukf1m/Vid1_Railgun.mp4/file
https://www.mediafire.com/file/7cj8rmw2s6r322f/Vid2_Rocket_Launcher.mp4/file
https://www.mediafire.com/file/sbjnv1lwz2axmn4/Vid3_Electrocuter_then_Lance.mp4/file
https://www.mediafire.com/file/5mrxsbprdu0wqot/Vid4_8x8_area.mp4/file
https://www.mediafire.com/file/aokpy3r837bhbqw/Vid5_Steady_increase.mp4/file
https://www.mediafire.com/file/wxqenq4v0ti3fqa/Vid6_Finite_campaign.mp4/file
I had the idea for "Against the Jellub(s)" after playing "Into the Breach" for a long time, and I also had "Lightbot" in my head. This project gave me something to do during the covid-19 lockdown, but unfortunately I'm struggling to make it good enough. There are lots of parameters/options, and with the technical/programming challenge as well, I've decided to pause and share everything with the world. I'll be interested to hear any feedback, on any aspect of the game.