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What do you think?

I like the whole dynamic difficulty thing, but I didn't really realise it until I saw the stats at the end of the game (and I guess that's when I found out that I suck with the constant decrease in difficulty, haha).

Gameplay is fast-paced and definitely has that level of twitchiness, but more feedback on when I died and when I killed enemies would probably help.

Interesting concept and experiment nonetheless.

A hyper-finger-twitching-goodness-fast space shooter game with AI that changes based on how you play.
#shooter



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