Comments (3)
just played through the demo and i have to say that it's awesome!) it's a fun, zany game about two dimension hoppers that travel through colorful, fun-to-explore and well-done enviroments, meet some cool characters along the way and even get to stay at SANS UNDERTALE's inn!) one of the best features of the game is definitely it's style - it's minimalistic, but looks very sweet and nice on the eyes while also making for some great and different locations and characters that inhabit them!) all in all, simply fantastic!
the game also has a lot of small, but, nevertheless, great details that make the whole experience all the more worthwhile!) like the movement system - instead of moving like on a chessboard (like in most RPG Maker games) in this game you can move around freely, which is a definite plus!) next, the Sans cameo under the table was the funniest thing i've seen today - thanks for the good laugh, Liam!) the free save and the door puzzle in Sans' inn were really cool and worth going through - after all the fighting and exploring it's nice to have some puzzles, albeit simple ones, jajaja!) and, finally, the one friendly Voib in the shop was a pretty unexpected encounter, but a fun and cool one, nonetheless!)
with all of that said, there are two problems/bugs with the game as of now - they aren't game-breaking, but adressing them in some way would still make the overall game better) firstly, entering a battle with Voib can make you stuck in an infinite battle loop, since Voibs don't disappear upon being defeated, but this actually adds to the game's difficulty and will make sure that the players stay away from the nasty Voibs as much as possible! and, secondly, you can't interact with the door in the shop to the left, for some reason - but i guess that's just the end of the demo for now, jajaja)
all in all, Liam's Fragments was a very enjoyable and fun game!) it's fast-paced exploration gameplay with humorous dialogue, zany characters with great designs and Sans' cameo make up for a great and memorable experience!) Liam_muffin, i wish you best of luck and nerves of steel whiel continuing the game's development - while i myself can't guarantee that i'll ever write another review as extensive as this one, i'll still be sure to check out all the new versions for the game that come out!) take care!