This game was made for Ludum Dare 2014.
Theme: Entire Game on One Screen.
About Manic Depressive (Postmortem)
http://ludumdare.com/compo/2014/12/19/postmortem-about-manic-depressive/
My starting point was centering the whole game on a single thing, and zooming in and out of it. It's a conceptual interpretation of the theme, instead of a more literal/mechanical approach.
This is an experimental game about Bipolar disorder. It's meant to represent the illness through its mechanics and systems.
Current version: 1.0
[spoilers
tips for stuck players:
• You can't cimb the rock if you're "feeling" blue or pink (or black, later in the game). To climb the rock, you have to "feel" red.
• The game has two endings (a win state/a fail state); after the game title, press 'Down Arrow'.
]
#other