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(all of this is what i'm PLANNING to add, so everything listed here could be changed)

Gameplay:

you will have to complete stealth levels with lots of monsters. I plan to add multiple characters with different stats, or abilities that will give you something helpful, but at the same time make something else worse. the levels will be seperated to zones, and each of these would add a new type of monsters or an item that you will need to use.

Visuals:

The game will use commodore 64 color pallete, and a small screen resolution. Originally this game was supposed to look exactly like the system that i stole the pallete from, even though this idea was abandoned, the colors that were used on comodore had a cold atmosphere to them which i think is perfect for my game. also this game will use some visual techniques from retro games.

Music and Sounds:

this game will have chiptune music (or something like that) and retro games inspired sounds. yeah you could probably see it from a mile away while reading about the visuals.

Lore:

I haven`t fully developed the story, but the core plot is that the monsters made of unknown dark materia spread all over the world, and you are trying find out the reason of their appearence.

#retro #adventure #other



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i recently started making a new game, and spent a lot of time trying to make an AI for enemies. for now its 50% done (AI, not the game) and i made this video of me running around, and testing it. Also the sound of them noticing plays at random idk why.

after realizing that i'm getting tired of my old project, i decided to start making a new game. It's going to be a stealth game just like my last one, but with top-down perspective, and much better enemy AI. here is what i have so far. (its like 1% done).