Comments (35)
Get added to the next episode of Gamejolt Garbage bozo
The MarkedEngine mod for Friday Night Funkin' profoundly impacted my life, transforming a simple gaming experience into something far more meaningful. It offered a creative outlet that reignited my passion for both music and game development, pushing me to explore new skills and collaborate with a vibrant community of like-minded individuals. This mod became a gateway to personal growth, allowing me to channel my energy into something positive and inspiring. The connections I made and the sense of accomplishment I felt through MarkedEngine have reshaped my outlook, leaving a lasting mark on my life.
bro, i want ask because im dumb: which code you use in this engine ( for me, looks dont like the .lua)
Yo that DavidHyena guy is pretty good.
how do you play multiplayer
AN FNF ENGINE FOR THE PLAYERS.
Welcome to the CLEANEST FNF ENGINE you have ever set your eyes on... With an OVERHAULED HUD, COMPLETELY RE-CHARTED SONGS, Cleaned up sprites (Pixel Notes, Note Splashes etc) and much more quality of life features, this engine shows you what a build of FNF made for the PLAYERS looks like.
A Psych fork using Psych 0.6.2
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ALTERNATIVE DOWNLOADS:
Windows: https://drive.google.com/file/d/1VIy-IvPkody1iBBhO8P0lehPgEnEOflT/view?usp=sharing
Mac: https://drive.google.com/file/d/1aDA080MQf-jF6axAZxfbWC_bJfh87sms/view?usp=sharing
SOURCECODE:
COMMUNITY DISCORD:
CREDITS
MarkedAman - Main Developer, Programmer, Recharter, Some art and assets
DavidHyena - Compiler, Programmer
PhantomZ1Z0 - Some art and assets, Discord Server Manager
SaltyBoii - Engine Contributor, Multiplayer HUD
Cyn - Engine Contributor, neocam
Unholywanderer - Engine Contributor, SmoothHP and Middlescroll bar
Skruyo - Engine Contributor, Note combo glow
Raltyro - Engine Contributor, Smooth Cam, Game Over Results
amitzy_anims - Engine Contributor, Engine Ratings
Shadow Mario - Psych Engine Developer
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MARKEDENGINE V.3.8.0
by markedaman (w/ davidhyena & phantomzizo)
ADDED:
WEEKEND 1
ERECT REMIXES (W/ RECHARTS in Erect Difficulty!)
NIGHTMARE DIFFICULTY (OG CHARTS)
NEW SETTINGS IN OPTIONS (By @DavidHyena )
STAR DIFFICULTY RANKS (EASILY MODDABLE)
2 PLAYER MULTIPLAYER
HUD CLEAN UP
OVERHAULED MIDDLESCROLL
HUD DIFFICULTIES
NEW MENU FONT
NEW PAUSE MENU
DISCORD PRESENCE
WEEK 1 DYNAMIC AUDIENCE
NEW CAMERA EFFECTS TO VARIOUS SONGS
DYNAMIC PAUSE MUSIC (Unique Pause Music for EACH STAGE)
SHADERS
ANDROID PORT (By @Brenninho)
MINOR ADDITIONS:
Lyrics (Ugh, Tutorial, Monster Songs, Pico Erect, Roses Erect)
Streamer Mode [EXPERIMENTAL may cause FPS drops] (Press 4 to enable)
Added Mist in Spooky Stage
Added Shaders in Mall/MallEvil Stage
Added Sunlight in Limo Stage
Added Moonlight in Philly Stage
Added Smog in Weekend Street Stage
HUD reacts to MILF instrumental
Song Intro Music
Duet Camera (By @Saltyboii )
Added a failsafe for playing erect songs in freeplay that aren’t released
Added an option for a Simple HUD
Added Multiplayer Toggle
Added an option for Combo Glow
Player icon now ‘Flinches’ when missing
Added Week 5 Death (Crowd Gasp)
Reduced Combo note glow by 45% for better readability
Spirit now floats in a circle for some reason
Added Week 6 Shaders
New Menu Fonts
Song intro text
Toggle mouse visibility (/ to toggle)
Secret Test song added (Used to crash)
CHANGED:
Title Screen
Made Healthbar smaller
Updated Freeplay menu BG
Cleaned up Keystrokes HUD
Ratings now fade in after Difficulty Star
Updated Credits Menu
Streamer Mode [BETA] now has a disclaimer for FPS drops
Main Menu music its fire now
Reduced Lock In Glow
Cleaned up HUD text borders
Cleaned up Score HUD (Suggested by @stef_nas)
Made icon bop much more subtle
Combo Counter fades in and out with strums
Combo Counter not visible until player’s first turn
Nerfed Spookeez scroll speed from 2.4 to 2.2
Darnell deals more punch damage (suggested by @dominusxoxo)
Darnell can kill you by punching in Blazin’
Moved Botplay TXT under player strums
Test song scroll speed buffed from 1.6 to 2
Bopeebo Instrumental
FIXED:
Monster Left Right Sprite Mixup
Note Asset Lines (Fixed by PhantomZ1Z0)
Optimised South Ascension Transition (Original by Saltyboii, Rewritten & Optimised by MarkedAman)
Removed 2nd combo counter
Multiplayer hold note bug
Stress HUD events now work for all difficulties
Fixed a bug where Spirit is out of the map in Story Mode
Philly Cinema Event: Bars are completely hidden until turned on now
Title Screen ‘Play’ button flashing
Notes now go over HUD elements rather than under
Annoying haxeflixel volume bug where it beeps repeatedly
Multiplayer icons on windows builds (finally damn)
Middledownscroll HP bar moved up for combo counter
RECHARTS:
[All songs are already recharted btw, these are the new changes from 3.7 to 3.8]
All Erect Remixes [Nightmare Difficulty has OG charts]
Darnell
Lit up
2hot
Pico
Milf
Philly Nice
Satin Panties (Slight tweak)
Senpai (Slight tweak)
Monster
Eggnog (Slight tweak)
Winter Horrorland
Ugh
Stress (Slight tweak)
Thorns Nightmare has hurt notes for consistency between charts
Added Fresh Erect beatboxing section [Nightmare]
EVENTS:
Satin Panties Disco Light Event
Roses Focus Event
Senpai Pink event (Suggested by @pepperman )
Spookeez Erect Lock in
High Clouds Event
Guns Ascension
Stage Crowd Event
South Ascension Event (Original by SaltyBoii and rewritten by MarkedAman)
Eggnog Duet Event
MARKEDENGINE INPUT SYSTEM:
Ghost Tapping OFF is recommended!
Misses are now counted by single notes missed
Missing sustains do not add on misses
A Combo is only lost upon a note miss
A hold note being missed will count as one miss
Ghost missing does not add on misses
Ghost missing takes away accuracy
Ghost missing takes away more health
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This engine uses Psych Engine 0.6.2 as a foundation. It is a branch of psych that aims to improve the gameplay experience. Some community contributions have been used for scripting.