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Get added to the next episode of Gamejolt Garbage bozo

The MarkedEngine mod for Friday Night Funkin' profoundly impacted my life, transforming a simple gaming experience into something far more meaningful. It offered a creative outlet that reignited my passion for both music and game development, pushing me to explore new skills and collaborate with a vibrant community of like-minded individuals. This mod became a gateway to personal growth, allowing me to channel my energy into something positive and inspiring. The connections I made and the sense of accomplishment I felt through MarkedEngine have reshaped my outlook, leaving a lasting mark on my life.

bro, i want ask because im dumb: which code you use in this engine ( for me, looks dont like the .lua)

Yo that DavidHyena guy is pretty good.

how do you play multiplayer

AN FNF ENGINE FOR THE PLAYERS.

Welcome to the CLEANEST FNF ENGINE you have ever set your eyes on... With an OVERHAULED HUD, COMPLETELY RE-CHARTED SONGS, Cleaned up sprites (Pixel Notes, Note Splashes etc) and much more quality of life features, this engine shows you what a build of FNF made for the PLAYERS looks like.

A Psych fork using Psych 0.6.2

=======================================

ALTERNATIVE DOWNLOADS:

SOURCECODE:

COMMUNITY DISCORD:

CREDITS

MarkedAman - Main Developer, Programmer, Recharter, Some art and assets

DavidHyena - Compiler, Programmer

PhantomZ1Z0 - Some art and assets, Discord Server Manager

SaltyBoii - Engine Contributor, Multiplayer HUD

Cyn - Engine Contributor, neocam

Unholywanderer - Engine Contributor, SmoothHP and Middlescroll bar

Skruyo - Engine Contributor, Note combo glow

Raltyro  - Engine Contributor, Smooth Cam, Game Over Results

amitzy_anims - Engine Contributor, Engine Ratings

Shadow Mario - Psych Engine Developer

=======================================

MARKEDENGINE V.3.8.0 

by markedaman (w/ davidhyena & phantomzizo)

#CHANGELOG

ADDED:

  • WEEKEND 1

  • ERECT REMIXES (W/ RECHARTS in Erect Difficulty!)

  • NIGHTMARE DIFFICULTY (OG CHARTS)

  • NEW SETTINGS IN OPTIONS (By @DavidHyena )

  • STAR DIFFICULTY RANKS (EASILY MODDABLE)

  • 2 PLAYER MULTIPLAYER

  • HUD CLEAN UP

  • OVERHAULED MIDDLESCROLL

  • HUD DIFFICULTIES 

  • NEW MENU FONT

  • NEW PAUSE MENU

  • DISCORD PRESENCE

  • WEEK 1 DYNAMIC AUDIENCE

  • NEW CAMERA EFFECTS TO VARIOUS SONGS

  • DYNAMIC PAUSE MUSIC (Unique Pause Music for EACH STAGE)

  • SHADERS

  • ANDROID PORT (By @Brenninho)

MINOR ADDITIONS:

  • Lyrics (Ugh, Tutorial, Monster Songs, Pico Erect, Roses Erect)

  • Streamer Mode [EXPERIMENTAL may cause FPS drops] (Press 4 to enable)

  • Added Mist in Spooky Stage

  • Added Shaders in Mall/MallEvil Stage

  • Added Sunlight in Limo Stage

  • Added Moonlight in Philly Stage

  • Added Smog in Weekend Street Stage

  • HUD reacts to MILF instrumental

  • Song Intro Music

  • Duet Camera (By @Saltyboii )

  • Added a failsafe for playing erect songs in freeplay that aren’t released

  • Added an option for a Simple HUD

  • Added Multiplayer Toggle

  • Added an option for Combo Glow

  • Player icon now ‘Flinches’ when missing

  • Added Week 5 Death (Crowd Gasp)

  • Reduced Combo note glow by 45% for better readability

  • Spirit now floats in a circle for some reason

  • Added Week 6 Shaders

  • New Menu Fonts

  • Song intro text

  • Toggle mouse visibility (/ to toggle)

  • Secret Test song added (Used to crash)

CHANGED:

  • Title Screen

  • Made Healthbar smaller

  • Updated Freeplay menu BG

  • Cleaned up Keystrokes HUD

  • Ratings now fade in after Difficulty Star

  • Updated Credits Menu

  • Streamer Mode [BETA] now has a disclaimer for FPS drops

  • Main Menu music its fire now

  • Reduced Lock In Glow

  • Cleaned up HUD text borders

  • Cleaned up Score HUD (Suggested by @stef_nas)

  • Made icon bop much more subtle

  • Combo Counter fades in and out with strums

  • Combo Counter not visible until player’s first turn

  • Nerfed Spookeez scroll speed from 2.4 to 2.2

  • Darnell deals more punch damage (suggested by @dominusxoxo)

  • Darnell can kill you by punching in Blazin’

  • Moved Botplay TXT under player strums

  • Test song scroll speed buffed from 1.6 to 2

  • Bopeebo Instrumental

FIXED:

  • Monster Left Right Sprite Mixup

  • Note Asset Lines (Fixed by PhantomZ1Z0)

  • Optimised South Ascension Transition (Original by Saltyboii, Rewritten & Optimised by MarkedAman)

  • Removed 2nd combo counter

  • Multiplayer hold note bug

  • Stress HUD events now work for all difficulties

  • Fixed a bug where Spirit is out of the map in Story Mode

  • Philly Cinema Event: Bars are completely hidden until turned on now

  • Title Screen ‘Play’ button flashing

  • Notes now go over HUD elements rather than under

  • Annoying haxeflixel volume bug where it beeps repeatedly

  • Multiplayer icons on windows builds (finally damn)

  • Middledownscroll HP bar moved up for combo counter

RECHARTS:

[All songs are already recharted btw, these are the new changes from 3.7 to 3.8]

  • All Erect Remixes [Nightmare Difficulty has OG charts]

  • Darnell

  • Lit up

  • 2hot

  • Pico

  • Milf

  • Philly Nice

  • Satin Panties (Slight tweak)

  • Senpai (Slight tweak)

  • Monster

  • Eggnog (Slight tweak)

  • Winter Horrorland

  • Ugh

  • Stress (Slight tweak)

  • Thorns Nightmare has hurt notes for consistency between charts

  • Added Fresh Erect beatboxing section [Nightmare]

EVENTS:

  • Satin Panties Disco Light Event

  • Roses Focus Event

  • Senpai Pink event (Suggested by @pepperman )

  • Spookeez Erect Lock in

  • High Clouds Event

  • Guns Ascension

  • Stage Crowd Event

  • South Ascension Event (Original by SaltyBoii and rewritten by MarkedAman) 

  • Eggnog Duet Event

MARKEDENGINE INPUT SYSTEM:

  • Ghost Tapping OFF is recommended!

  • Misses are now counted by single notes missed

  • Missing sustains do not add on misses 

  • A Combo is only lost upon a note miss

  • A hold note being missed will count as one miss

  • Ghost missing does not add on misses

  • Ghost missing takes away accuracy

  • Ghost missing takes away more health

========================================================

This engine uses Psych Engine 0.6.2 as a foundation. It is a branch of psych that aims to improve the gameplay experience. Some community contributions have been used for scripting.

#fnf #multiplayer



all-ages
Cartoon Violence
Mild Realistic Violence
Animated Bloodshed
Suggestive Themes
Language
Comical Shenanigans
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