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What do you think?

I have literally been playing this game off and on for a few months and let me just say it is the perfect platformer foundation. Like literally the perfect starting point, great controls, I play with the gamepad settings and it's just like mario 64, grafix are serviceable, I can tell what everything is, but other then that they could be improved upon. Gameplay wise it's simply a blast, got past the 1st boss and I look forward to beating it some day

This and 3D Hovertanks were a huge inspiration to me getting started in game development! Now I have a few years of Unity experience on top of when I used to use GM and GM Pro and GM:S

Mega Block Man 3? anyone?

Really awesome game!

https://drive.google.com/file/d/1NUyq6PHUavSKDE_0wygTxLVpwPZhjgA9/view?usp=sharing
As the original author doesn't seem active anymore, I thought I'd decompile and update Mega Block Man 2 with 720p 1080p & 1440p windowed resolution support (and made full screen automatically be the resolution of your monitor). Be sure to only switch between full screen/windowed mode at the start of a level or in the main menu, because in order to resize the screen, the room needs to be reloaded.
The GameMaker project file (.gmk) is also included. Only GameMaker 8.0 is supported for modifying it, as 8.1 doesn't tile/scale the water (or whatever the big surface below the level is) properly and to be able to load it in GameMaker 8.0 I had to modify a function that worked differently in GameMaker 7.0.
I hope the original author is okay with this, if not, let me know and I'll remove it.

Free

Mega Block Man 2

Version: 1.0.0almost 16 years ago

Get to the end of each level. 20 levels, 4 Themes, and 4 bosses. Move with arrow Keys. Jump with X. Lift objects with Z. There is a level editor. Push F1 for more controls. try not to get hit by bad things
#platformer



all-ages
Mild Cartoon Violence
Mild Fantasy Violence

Do people really want a level editor in mega block man 3?