views
1.1k
likes
5

Comments (9)

What do you think?

game has some wierd bugs when I use buttons Q,W,E,because when you press for example W (to stage select) when you playing stage I press enter and see place where I stopped and fighting spark man. Need some fixes

Sorry to bug ya, but my computer thinks this game is dangerous (it outright wouldn't let me download it). Is there anything in the game file that could negatively affect my computer?

I have really been looking forward to trying this game out, since I've started seeing your videos on YouTube. I definitely enjoyed trying this out, I've always loved the concept of embodying the robot masters and having them all feel unique really makes this game stand out. I think there's a lot that could be done with the concept and I look forward to seeing where you guys take it.

That being said, I also have a lot of comments about what's there, I think a few adjustments could really make what's already there shine brighter.

* I would reduce the collision knockback time to match the original Mega Man games, right now it feels way too long and I often fall off of platforms which I really don't feel I should

* The graphics are clearly intended to be in 4:3 but are stretched in 16:9 for this game, I would put them back in 4:3, even if it shows more of the level, or add bars to the side like a lot of emulators do

* I would love to see collision improved. There are a lot of instances of going partially through walls, the ceiling, the enemies moving well beyond the edges of a platform

* Having an area to try out the robot masters without jumping into an actual level would be really nice. I've seen some of your YouTube videos where you could do that. Likewise, being able to quickly change between robot masters to explore them would be super fun. Dragon Ball Advance actually let us do that back in the day.

There's a lot more I could say about the level design changes, like that really annoying cannon on Air Man's stage which doesn't often trigger in order to shoot it, but I feel like a lot of the stage design is intended to be experimental so I wouldn't comment on it just yet.

One idea to consider might be an enemy randomizer which would replace every type of enemy by another. It's something I've seen on Mega Man 2 which was really cool, and might not be overly difficult to implement depending on how your code is structured.

Those are my thoughts right now, I'm looking forward to seeing more of the game as it evolves further, and to play future versions of it as well!

this game needs a bit of work, BUT this is the bestest and the most coolest megaman game i'll ever play so thank you

PLAY AS ROBOTS + CHARACTER FROM MM4 TO MM6 #fangame #platformer #retro



all-ages
Nothing has been posted to this project page yet. Check back later!