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Comments (7)

What do you think?

This project looks insane.
Excited to see where it goes.

ayo I could make more music for this if u want

ik generic is making some but I could be a 2nd or smth

Love this

this game looks so amazing omg

Amazing AF Game, haven't played it yet but i know very well it's gonna be a hit!

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@mothhouse

@peachmoth

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Scratch - [Coming Soon]

TurboWarp - [Coming Soon]

Executable - [Coming Soon]

500MB-3GB (estimated) of Free Storage needed


Korean, Brazilian Portuguese, and Spanish translations are most likely coming either with the game's release or in a post launch update.


#rpg #turnbased #socialsim #social #indie #scratch #turbowarp



all-ages
Mild Cartoon Violence
Suggestive Themes
Mild Language

implemented the new font, the text engine supports both fonts at the same time, its pretty awesome

What do you all think of something like this for the textbox, also new font, the bigger box also allows for me to fit in other languages with bigger characters for translations.

The water caustics will also be animated on the final version.

animated the new sprite, also i'm planning on finishing up the battle engine and also starting up the overworld engine this week

nothing big to update on, just some touch-ups for Mio's overworld sprite to match her actual design more

i finished poorly tweening and stretching body parts to get my draft reference layers for the final sprites thought id show off the super rough lol before i start working on the final

Here is another completed sprite for Mio.

Here is a nice little look of Mio's current battle sprite

I say current as if i've even uploaded the file into the game build

also what's all of your opinion on this being the dialogue font, i was thinking about swapping it for another one but it would take less space, assets, and code to just use the same font across most of the game

please comment your opinions

also, funny little things, ive been misspelling gauge in every file of meikyuu until i just realized it like 5 days ago

i was spelling it guage

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I got lazy for a couple days, my bad, but the gauge code is done, ta-da