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What do you think?

i hope in next time hard work about game plz

the game breaks once you beat the first level but thats the only problem i had with the game

this low poly 2000 era style of graphics is incredible

Destroy all other cars to get upgrades and fight harder challenges, based on early 2000s car combat with some modern roguelike thinking.

I hope you like it! Feel free to hit me up with ideas and suggestions

Controls
X - fire gun
Z - fire selected weapon
A S - switch weapon
Ctrl - energy shield
Space - jump

twisted metal inspired car combat project using Godot engine

also playable at https://j-pag.itch.io/metal-force-x

#car #retro #psx #roguelike



all-ages

got the last part of my demo level ready - the exterior wall!

harder than it looks because I did some blender tricks to cut out the bits at the top

the textures were pretty easy, just scribbled in Krita

finished texturing the first couple of buildings

started texturing my buildings, think I'm getting the hang of it

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Got some basic AI running! 🎉🎉

They know when to shoot and how to steer (mostly 😅)

Also built some debug display to figure out why they're so janky

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Created my first ever 3D models!

Can anyone guess the inspiration?

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built a basic level using Godot CSG meshes and started work on the UI

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Initial 3D motion and shooting logic