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Comments (15)

What do you think?

This looks like a game of the year!

As a History nerd, this looks pretty nice! Can't wait to see how it turns out.

Hey, I love how this game looks. How do I get in touch?

Loving the hand-drawn style of this!

YO THIS LOOKS FIRE! IMMA SHARE THE PAGE AROUND


Might of Merchants combines an economic and trading simulation with role-playing elements in a medieval kingdom. Experience a unique and lovingly hand-drawn world in which you have to prove your skills as a merchant.


Become a successful merchant

Trade with various goods and manage different manufactories. Obtain raw materials, process them in your manufactories in various production chains and sell the manufactured goods profitably.

might_of_merchants_building_ui.gif

Consider the influence of the environment

Respond to supply and demand of the population and skillfully profit from events that occur to increase your wealth.

Expand your business

With growing success you can expand your business or construct new buildings. Change the attractiveness of your buildings and protect them and your workers against disasters such as burglary, sickness and fire.

might_of_merchants_building_tavern_d_15x.gif

Create your own dynasty

Rise in politics and demonstrate your diplomatic skills to influence decisions and laws. Assert yourself against your adversaries and defend yourself and your family against intrigues and dark forces.

Experience a unique and lovingly hand-drawn environment

The clear art style in combination with different seasons with changing weather and a dynamic day and night cycle creates a unique atmosphere.

might_of_merchants_hand-drawn_environment.gif

Created by a solo developer

I am working on this game besides my job and family. If you have any questions, ideas or suggestions, feel free to contact me.


Website: mightofmerchants.com

Steam: Might of Merchants

Twitter: @MightofMe

Instagram: @mightofmerchants

YouTube: @mightofmerchants

Discord: Join Discord

Reddit: r/mightofmerchants u/mightofmerchants

Facebook: Might of Merchants

Pinterest: mightofmerchants


#Strategy #Economy #Medieval #Simulation #LifeSim #Management #Handdrawn #Atmospheric #Trading



all-ages
Fantasy Violence
Mild Language
Simulated Gambling

My little forest tool randomly places trees in a freely definable area. Here are a few examples.

A few simple examples of fields that I've created with my field creation tool.

Part 5 of my map making tools: A field.

I have modified my plot tool so that a field can now also be placed and generated. I define the boundary via a path. Then I divide the surface into small parts and place texture along these parts.

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My road tool is part 4 of my map tools.

I have already shown this tool briefly in the past. Nevertheless, it is still up to date. I also use the path node for this. The number of textures can be reduced to increase performance.

Part 3 of my map making toolbox shows my simple little forest tool.

Instead of placing each tree individually or drawing a new area each time, I simply define an area where trees are randomly placed.

An example of my hedge tool.

Any paths are possible. Not only bushes but also small trees can be placed along the path automatically. These are randomly rotated on their position.

Here is part 2 of my map tools: A hedge.

Along a definable path I place objects like hedges or bushes at random but regular intervals. I align the objects along the path.

Part 1 of my map making tools I am currently working on: A fence.

I use the path node in Godot. Along this path I place fence segments. The number of segments needed (especially for curves) is determined automatically to improve performance.

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I try to create a wintry mood for my game. But more importantly, enjoy the music!

An example of the tooltip for an item.