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mod.io is a mod API & SDK for game developers created by the team behind ModDB.com and IndieDB.com. It is similar to Steam Workshop, but offers cross-platform support. It can be integrated in-game using the REST API, C/C++ SDK or engine plugins (if available) Unity and Unreal Engine are ready.

Features include:

  • Platform agnostic (support 1 click mod installs on Steam, Epic Games Store, Discord, GOG, itch.ioand even consoles in the future)

  • Clientless (mod.io has no other dependencies and works behind the scenes in your game)

  • Embeddable web app UI, so you can integrate your mod community anywhere

  • Powerful search, filtering and tagging of mods

  • Moderation and reporting systems built-in

Steps to getting mod.io integrated:

  1. Add your game to our test environment or production

  2. Read our API documentation for an overview of how mod.io works

  3. Choose an Engine Plugin, API or SDK to integrate mod.io into your game and mod making tools

  4. Ready to launch? Add your game to our production environment then let's discuss promoting your release

  5. Need help? Our team is available on Discord to assist and our getting started guide has more information for you

Benefits of using mod.io:
mod.io offers the same core functionality as Steamworks Workshop (1 click mod installs in-game), plus mod hosting, moderation and all of the critical pieces needed. Where we differ is our approach to modding and the flexibility a REST API offers. For example:

  • Our API is not dependent on a client or SDK, allowing you to run mod.io in many places such as your homepage and launchers

  • Designing a good mod browsing UI is hard, our plugins ship with a UI built in to save you a lot of effort and help your mods stand out

  • We don’t apply rules globally, so if you want to enable patronage, sales or other experimental features, reach out to discuss

  • Our platform is built by the super experienced ModDB.com team and is continually improving for your benefit

  • Your community can consume the mod.io API to build modding fan sites or discord bots if they want

Large studios and publishers:
A private white label option is available to license, if you want a fully featured mod-platform that you can control and host in-house. Contact us to discuss.

Find out more:
Visit mod.io | About us | Add your game | Chat on Discord

#mod #modding #upload #subscribe #content #browser #workshop #api



all-ages

Very happy to welcome Bridge! 3, a bridge building 🌉 physics game with a mission editor to mod.io https://bridge3.mod.io!

Playcraft is on mod.io! They are using the UE4 plugin https://playcraft.mod.io to power their mod support. Playcraft is a multiplayer sandbox game builder that allows anyone to build multiplayer games. Free on Steam https://store.steampowered.com/app/805270/Playcraft/

We are happy to announce the launch of our Mod Browser & Manager for Unreal Engine 4. The plugin is highly adaptable, open-source, has powerful search, discovery and cross-platform support built in: https://www.unrealengine.com/marketplace/en-US/slug/mod-browser-…

https://www.youtube.com/watch?v=lqiCxfm_qcM

The latest Descenders update is out featuring mod support proudly powered by mod.io: https://mod.io/blog/descenders-is-live - extreme custom downhill racing awaits the brave!

YouTube
https://www.youtube.com/watch?v=lqiCxfm_qcM
youtube.com

Discover how mod.io makes it easy to support mods on all platforms and stores — tomorrow on the Unreal Engine livestream! https://forums.unrealengine.com/unreal-engine/events/1671832-unr…

#unrealengine #mods #livestream

Hey developers! Thanks to our communities questions we've prepared a FAQ for newbies to mod.io, which covers stuff like what our business model is, and how easy the platform is to use: https://apps.mod.io/guides/faq

Love the way Facepunch document their C# Steamworks implementation. No fluff, goes straight to common use-cases https://github.com/Facepunch/Facepunch.Steamworks. We’ve used the same formula: https://github.com/modio for our Unity, Unreal & C++ modding SDK

Introducing a public status page that monitors our availability and growth: https://mod.io/uptime

modio UE4 plugin is officially pending approval in the Unreal Engine marketplace 🚀

Of course if you don’t want to wait, you can find the latest build and example project on Github: https://github.com/modio

If you are interested to see the mod.io Unity Plugin in action, grab Totally Accurate Battle Simulator. They launched 7 days ago on https://tabs.mod.io and already 7,500 battles have been shared and downloaded 125,000 times #mammoth