Introducing a public status page that monitors our availability and growth: https://mod.io/uptime
Next up
We have updated our Unreal Engine and Custom SDK to version 2.0!
As game studios become more aware of the importance of modding and UGC, there’s one question we’re seeing asked more and more often - https://mod.io/blog/how-to-support-mods-and-ugc-in-your-next-gam…
I'm going to be at GDC, if you’d like to meet - reach out!
5 reasons why great #uxdesign is critical to boosting player engagement with #UGC - https://mod.io/blog/how-great-user-experiences-can-boost-engagem… #gamedesign #gamedev #indiedev #modding
Our #CEO & Co-Founder Scott Reismanis will be speaking at Beyond Games on creator communities for mods & #UGC, May 10-14! Register now 👉 https://www.beyondgames.live/registration/ #gamedev #gamesindustry #innovation #entrepreneurship
Fromto: Toy Cars in Hell is out featuring a level editor powered by mod.io so you can make insane race tracks live with tricks, doors, fire, rockets, ufos and more!!! Check out the first few tracks here: https://fromto.mod.io
A Unity Game called Bridge! 3 just launched with a mission editor. It is a cool bridge building 🌉 physics game using mod.io to power it's mod support https://bridge3.mod.io
Hypnospace Outlaw, just dropped their modding update - powered by mod.io of course! The entire game can be modded, from wallpapers to zones, cases and stories. Grab the mods: https://hypnospace.mod.io and game: https://mod.io/blog/hypnospace-outlaw-modding-update
We take a look at 10 influential #mods that transformed the landscape of gaming 🎮👇
https://mod.io/blog/10-influential-mods-that-transformed-the-lan…
We're excited to announce that industry expert Andy Swanson has joined mod.io to lead our business development & marketing strategy: mod.io/blog/andy-swan… #marketing #businessdevelopment #mod #ugc #gamingindustry #gamedev #gamedesign
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