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Comments (13)

What do you think?

Cool little game, and I liked the art. What I was personally missing most was a story element, or some kind of other motivation to continue. Because right now I'm just mindlessly shooting stuffed animals and progressing through some platforming, but I don't feel like I accomplished something. It doesn't have to be deep, but I think adding a sense of reward would enhance the game experience.

I have some other more technical feedback, which I won't state here. I played this on a stream, and I'll share the game video here when it goes live, because I think you could benefit from some of the feedback which is too specific to state here.

Overall very cool and I'd like to see you continue working on it!

It's a nice short game, I liked the music and graphics. I did notice a tiny glitch though where It blocked off half of the corridor but it didn't affect the game or make it harder. Overall it's a nice game to play to past the time.

Found your game on reddit/playmygame!

I wouldn't say the shoot animation is "strange" I think it's too intense. I think it's a unique mechanic you should keep just tweak a bit. I also like that it has some kickback that pushes you back when you fire, big gun for small bunny.
In case you aren't aware when you are freefalling you can't use your double jump. By freefalling I mean not falling after jumping I mean if you step off a edge you can't use your first or second jump. Maybe a bug? I wasn't sure if that was an intentional design. I'd like to at least maybe use one of the two jumps to try to correct my misstep?

Music's good, I like the aesthetic. I'd like to see a Pause button and some improved death animations maybe. I know you want to keep this rated for all ages but maybe a little poof of smoke or fluff since they look like stuffed animals or even just have the enemies flash away over a second instead of immediately disappearing.

Other nonessential suggestions. I'd make some sort of wall for the edges of the map just to feel like we are in a space instead of floating somewhere. Having no bottom or top is fine, but just some sort of blocker for the sides of the map like cliff or buildings?

I played about 5-10 minutes to give you a estimate of my exposure. Made it through the first portal and had a little trouble on the second level. Mainly because I'd step off edges accidently and couldn't jump back on.

Hey, your game sounds amazing! I'd recommend doing the below to turn it into a bigger success on Game Jolt. :)

1. Post about your game, news and updates in as many communities as it makes sense! Communities like Game Dev or Arts n Crafts will get your posts in front of thousands of users! Find more communities here: https://gamejolt.com/communities.
2. Write a bio on your profile! A complete profile always looks more legitimate in the eyes of the community. This is a great place to add in your website or other social channels.
3. Post and update your followers frequently to stay on their radar!

minimalist and promising

NAMELESS BLUE is a small platformer that i challenged myself to make a game with godot (my first windows game).

NEW UPDATE V1.7!

-Coins added to the game, collect them to go to next level

-Dialogue system added

-New character (Pink Bunny)

Controls - WASD

CREDITS:

LEVELS, CODE, SFX - BY ALLAWI

ART- KENNEY ASSET (PIXEL LINE PLATFORMER) #action #adventure #shooter #platformer #2d #pixel #platform



all-ages

NEW UPDATE V1.7!

-Coins added to the game, collect them to go to next level

-Dialogue system added

-New character (Pink Bunny)

Game Link:

https://gamejolt.com/games/nameless-blue/683720

Please Check it out :)

NEW UPDATE V1.6! - Nameless Blue

-New enemy death effect

-Camera shake has been reduced

-Pause menu added

Game Link:

https://gamejolt.com/games/nameless-blue/683720

Please Check it out :)

NEW UPDATE! - Nameless Blue

-Added moving platforms

-some bugs fixed

https://gamejolt.com/games/nameless-blue/683720

Please Check it out :)