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The unreal engine is way too big to be downloaded on my computer so starting to actually make the game will take longer than I previously wanted
Neko's Diner is a fnaf fan game based on my own oc's I've created both recently and in the past.
note: Neko on its own is pronounced 'neeko' and saying a full name like 'Inky Neko' is pronounced 'necko' or how it looks, as to not get mixed up
This is just what I've made up, I have not started making it, but this is what I do want to make in the future when I have time off school.
I would also like to point out that this is just an idea, nothing is finalized, and some things may be changed to make everything make sense. These characters are my own, but had an ex friend help me make Rainbow Rose when we were younger.
Five Night's at Freddy's is a game made by: Scott Cawthon
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SHORT DESCRIPTION
You are one of Inky's close friends who work the night shift of Hayden Willow's restaurant 'Inky's Diner'. Hayden chose you because she knew she could trust you to get the job done correctly, but something is up with those robots, and you just don't know what. Will you get past 5 nights, or will you have to quit your job?
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HOW IT STARTED
Hayden Willow initially created these robots as a joke, knowing her friend, and crush Inky would love it, as she wanted to open up a restaurant with Hayden, but recently, Inky and her siblings disappeared, making Hayden do what Inky wanted, opening up a restaurant, with her as the star. She gave them similar personalities so they could be more realistic to the originals.
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CONCEPT
You can play as different characters, specifically up to 8, which all had relations to Inky, the main character in the game. it is inspired by Fnaf 1, but has different concepts, such as a different diner and has free roam.
Characters you can play as;
Anthony: Inky's best friend
Séan: Close friend of Inky and Erry
Rainbow Rose: sister in law
Reap: Close friend of Inky
Noelle: Reap's sister
Ink: Inky's second best friend
Bberry: Close to Inky
Drea: Close to Inky
In total, there will be 7 animatronics in the entire game, them being:
To make it easier to figure out who is what, the names of the characters in the real fnaf game will be put next to them, so you have an idea. This does not mean their abilities are the exact same as fnaf 1 / fnaf 2, but they may be similar
Inky Neko - Freddy
Erry Neko - Bonnie
Error Neko - Chica
Ace Neko - Foxy
Scarlet Neko - Mangle
Kitty(Astra) - Golden Freddy
Amethyst Neko - N/A
The characters will also have voices, such as in death screens and sometimes sound cues.
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MODES
what I want in this game are normal, so like fnaf 1, and free roam, and a bit of both if others want that.
The Abilities for both the players and Animatronics may change a bit to adapt to the different mode I want this game to have.
There will also be four different difficulty settings
Easy: A fun, simple challenge with infinite lives, meaning if you die as a character, you can come back as them
Normal: The same as easy but harder
Hard: You will only have 8 lives, meaning if you die as a character, they're gone for good
Insane: Only one live, and then you'll have to start over if you die
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CONCEPT OF ANIMATRONICS
keep in mind that everything here right now is just a concept, everything could change at any point
NORMAL:
Inky Neko: Similar to Freddy, doesn't leave stage that much. She is like the original Inky as she is very cheery and happy, especially during the day, and loves attention. The less attention she gets the more aggressive she becomes. You will also need to make sure she doesn't get to your office, as doors don't stop her.
Erry Neko: She is very fast and likes to hide in dark places, so she doesn't be seen, one of those places being the vents, behind and above you, she will not actively try to attack you, but if she gets in your office, she will attack you.
Error Neko: He is slower than Erry, but is actively hunting you down, he knows you are in the office, and will do his best to get to you, doors and vent doors can help you here, but it's recommended to keep him away as much as possible as he can drain your power.
Ace/Scarlet Neko: They are almost always together; you need to keep an eye on them to make sure they do not split up, if you notice they have, then you are dead. They do sometimes to go both doors at the same time, that does not mean they have split up, but to keep them on stage as much as possible keep their music playing, if not, then you'll find out what'll happen.
Kitty(Astra): Is similar to Golden Freddy but you can actually see her on cameras, you can use this to your advantage, as you can 'shock' her, to keep her away, especially from Inky, as she can make Inky super aggressive, if she teleports into your office, flip up your camera so you can't make eye contact with her. If you end up making eye contact with her for more than a few seconds don't worry too much, she can't kill you, but she can stun you, which makes you immobile for a few seconds, making you not able to use your camera, shut or turn on the lights either.
Amethyst Neko: She is broken in backstage, like Erry she is not very aggressive and will not actively hunt you down, in fact she doesn't leave the backstage too often, if she does just make sure she doesn't head for your office, as if she can see you in the office, she will you attack you. Doors do not hold her so hide and be quiet.
FREE ROAM
some of them do work extremely similar to the normal mode, but have a few slight chances to adapt to free roam
Inky: Similar to normal mode, but she has extremely good eyesight, but not so good hearing, she is very aggressive, but only when she is active, you will have to keep an eye on her, so she doesn't become active.
Erry: She is someone to avoid completely, she has good hearing and sight, and hard to lose, but not impossible to lose. She doesn't actively hunt you down but will chase you if she spots you. She likes to hide in vents and will attack if you walk past one while she's in it.
Error: He's slow but hides in rooms waiting for you, you'll have to check to make sure he's in the room before you go in, there is a good chance he'll be waiting right at the door and will instantly attack you, but if that isn't the case, he will chase you, even if he is slow it's hard to lose him, but you can hide with certain players. A hint is that he cannot go into the basement.
Ace/Scarlet: Like normal mode, you need to keep playing music to keep them at bay, do not be worried if they leave, they won't attack, but if you see that one of them are on their own, avoid them at all costs until they are back together.
Kitty(Astra): She can teleport around the map. You will know if she is in a room you want to enter by sound cues, if you walk into a room she is in, she will stun you. Unlike the other animatronics that speak, she only speaks when she's with Inky, like in normal mode, you can just use the tablet that you have to make her leave Inky alone. If you encounter Kitty, as in if you know she is in a room you are about to enter, be as quiet as possible, as to make her not notice you, if she does however, teleport into a room you are in, you can either hide, or stay out of sight so she cannot see you.
Amethyst: She acts the same as she does in normal mode, but she is easy to avoid, just do not make noise around her, other than that you can stay around her, unless you play as certain characters that make noise.
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PLAYERS CONCEPT: OFFICE
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Anthony: His reaction times are a bit slow, but that makes Error a little bit slow when it comes to jump-scaring the player, meaning that they have more time to react when he shows up.
Séan: His reaction time is faster than Anthony, but Erry will be a tad bit faster.
Rainbow Rose: Rainbow has the ability to send Error back to the stage, but it's not a huge chance that he'll end up going back there every time.
Reap: She has the ability to keep Kitty away so she cannot be stunned.
Noelle: She is immune to being stunned, but that makes Kitty more aggressive.
Ink: Playing as Ink gives you %110 power for every night.
Bberry/Drea: when playing as these two characters, Inky's 'music box' is slowed down a bit, which makes it easier for the harder nights.
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PLAYERS CONCEPT: FREE ROAM
Anthony: He is a bit slower but smarter than the rest as he's bought another pair of batteries. He can also hide under party tables, but if Erry sees him do so he is dead.
Séan: He is faster than Anthony, and can also hide, but his battery life is limited, so keep an eye on that.
Rainbow: Error will be not as aggressive but can still kill her.
Reap: Same as normal but can hide.
Noelle: Same as normal, but is somewhat louder than the other ones, so keep away from Amethyst.
Ink: Same as normal but can hide, only in the office though.
Bberry/Drea: Same as normal but are immune to Amethyst attacking them.
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MULTIPLAYER CONCEPT
There will be a multiplayer mode, and two people can play together, but only on free roam, which you can use that to your advantage when selecting the players.
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MAP CONCEPT
The map of Neko's Diner will be sort of similar to fnaf one, but has its differences, it will have 3 party rooms, a kitchen, 3 stages, a backstage, an entrance, a 'dining room', a supplies closet and a basement. There will also be three events leading to the office, one above the office, and two behind where the players sit in normal mode. Stage 1, or the main stage, will have Inky Neko, Erry Neko, and Error Neko, Stage 2 will have Ace Neko and Scarlet Neko, and Stage three is vacant at the moment as Amethyst is in no condition to preform.
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