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Comments (12)

What do you think?

These are some lovely hand painted graphics, well done!

wow the theme, artwork, characters, and story are unbelievably perfect! Keep it up!

Just finished demo and downloading full version from steam. Few complaints about demo.

  1. Code for movement needs some improving. Holding key makes you "stutter" in place.

  2. When you talk to "punk chick robot" you'll act like you know she's the theft, even if you hadn't give a gum to "Starla".
    EDIT: Game seems to have same problem in other places too.

  3. It would be more intuitive that text boxes wouldn't have "time limit" when voices are turned off.

Anyway the game itself looks interesting. Can't say more from the demo gameplay.

Is the right or left arm his mechanical one?

Robots, the type of people who would use a handgun to shoot down a helicopter with miniguns.

Supporters

"A Diamond Of Storytelling In The Scrap Pile... The characters of Neofeud are developed so much more than characters in nearly any other game I’ve recently played" --Sprites And Dice

"'Cyberpunk-Fueled Noir.' Reminiscent of Beneath a Steel Sky and I Have No Mouth and I Must Scream... The art, gameplay, music and story come together to deliver a solid game." --Indie Ranger

“An ambitious, atmospheric cyberpunk scenario and essentially the work of a single person (voice acting excluded). Oh, and it might also be one of the best adventure games I have played in a while... The world building is something else. It has a thickness, a density to it." --IndieGames.com

"An immersive cyberpunk adventure game... Echoes of H.R. Giger and William Gibson... [Christian Miller] knows what makes a quality game." --Brandon C. Hovey

"I loved the quirky but fantastic hand-painted visuals, the gruff, cynical humour." --Gaming Respawn

Neofeud is a Dystopic Cyberpunk adventure game in the vein of Blade Runner, but with an overlay of Game of Thrones-like political intrigue, and 1366x768, hand-painted, stylized visuals.

The art, stories and gameplay of Neofeud are a reflection of my experiences as a STEM teacher for the underserved youth of Honolulu’s inner city. Teaching robotics, programming, and sustainability is an often difficult, stressful, and even Kafka-esque endeavor -- being in one of the richest, most beautiful places on Earth, yet dealing with families with working parents, who are living out of a van, or sleeping on the street. It is hard trying to keep the kids out of gangs, off of drugs, and on a path towards better opportunities, such as the ones I had growing up in a slum area of paradise while going to an upscale private school. I made Neofeud to be a fun and engaging game in and of itself, but I also wanted the player to think about the society in which we live, as well as the one which we may be heading toward if nothing is done.

Synopsis:

2033 - We create AI. Sentient robots arrive, but not as our Terminator overlords or our Singularity saviors -- conscious machines are humanity's unwanted bastard children. A few are geniuses who design flying cars, beat cancer, invent teleportation, but millions of defective prototypes roll out of factories -- mentally challenged, motivationally-challenged, criminally-inclined. Legally conscious, but unhirable, these "Defectives" are shuffled through public housing and welfare assistance, straining the already overburdened back of the meager social safety net. The robots who don't end up in prison are dumped, as a last resort, into a massive landfill known as "The Pile".

Humans engage in perfection of their species -- or at least the powerful and well-connected -- genetically engineering children with the human and animal DNA. The failed eugenics experiment "Frankenpeople" are discarded into "The Pile" as well. The new dynasties, 'Neofeudal Lords', live in towering neon glass castles, shuttle around in pristine nanotech-enabled pods, minds and bodies full of cyberware, spending most of their time taking selfies and "optimizing their monetization schemes". A race of supermen concerned only with their own status, their prestige, their success. Where machines have become all too flawed and human, people have become flawless, perfect, cold machines.

Karl Carbon is an ex-cop, dishonorably discharged from Coastlandia PD for disobeying an order to shoot an unarmed sentient humanoid. Karl is exiled to "The Pile" as a lowly social worker. There he counsels gangbanging foster-kid robots and confiscates chimera-children from deadbeat half-wolf parents. Till one day a case goes horribly sideways and and Karl is drawn into a sordid conspiracy that could threaten the strained fabric of Human-Robot-Hybrid civilization -- or save it.

Features

-15+ hours of gameplay.
-An original dystopic sci-fi world and story that will (hopefully) be compelling and stimulate thought about our present society and future.
-Over 76,000 words of voice acted dialog.
-Engaging but fair point-n-click detective work, interspersed with tense action -sequences.
-Handpainted, uber-gritty, noir futureland. Makes Mad Max and Rick Deckard crap their pants.
-Endless bombardment of witty one-liners from a hardboiled cyberpunk writer.

Meet The Creator - An in-depth interview with Neofeud's Creator, Christian Miller

Press Kit

More About Silver Spook Games

5d09d747ca4f5.jpg

Silver Spook Games is a one-person-team consisting of Christian Miller, a Hawaiian writer, artist, and game developer with a passion for creating works of depth and relevance. Growing up Native Hawaiian in Honolulu, Hawaii, he experienced a somewhat 'postmodern' and dissonant existence of clashing cultures, peoples, and extreme inequality. Inspired by games like Fallout, System Shock, Deus Ex and films like Aliens, The Matrix, Bladerunner, District 9, and Elysium, he has gone on to write stories and create games in the tradition of dark, cautionary, and (hopefully) groundbreaking science fiction. Neofeud is an adventure-puzzle game that aspires to be complex, compelling, and challenging. Christian now lives on the Big Island of Hawaii with his loving, geeky, cosplaying Canadian wife, and two kids.

We're a little volunteer army working out of Section 8 and plumbing-free microhomes, so please consider donating through Patreon! You'll receive the shoutout as an official "Neofeud" patron and receive the backstage-pass to our latest material.

FAQ

1. The game crashes during the fight with "The Artist".

This is a known issue that I am working on a fix for in the next version. For now, try setting your sound, voice, and music volumes to the default level (about 80%) and it should be fixed.
#adventure



teen
Realistic Violence
Realistic Bloodshed
Alcohol Reference
Drug Reference
Tobacco Use
Suggestive Themes
Language
Crass Humor

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