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What do you think?

This game's artstyle looks really cool and beautiful, i really love how it looks and i'm excited to play this game once it comes out, i'll try to get all three endings when i have the chance

This looks like a very unique game, the art style has a nice style to it and the revealed footage looks truly splendid.

Dash, slash, and thrash your way through this fast paced RPG with quick combat, speedy movement, twisted gravity, and a deep story. You can make friends, enemies, and try to cure your infection.

There are 2 main routes.

It all depends on the choices you make, and who you think of as enemies. You can attempt to cure your disease, or you can help it find more victims.

Gravity and Movement

gravity_demo.gif

Explore a world made out of circular and flat floors, where there is no up! The movement in this game is meant to be fast if you can master it, but nothing is stopping you from playing more slowly. You have many movement abilities like slams and dashes, but they all come with a twist! You can 'boost' from these abilities and gain momentum and speed.

Combat

combat_demo.gif

Combat in nullcore is fast and precise, with parrying, spells, melee, and using your own movement tech for damage.

Enemies

Ranging from cute little bugs to dangerous beasts, you have to react quick and stay sharp.

Areas

screenshot_2026-02-11_at_90858pm.png

As of now, I only have one area, the Golden Forest and some of its sub-areas, but many other places are planned.

#RPG #platformer #rpg #nullcore #melee



teen
Cartoon Violence
Mild Language
Crass Humor
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Also using my games new alternate dialogue feature, I can tease the player a bit.

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I added the ability for NPCs to say different things the more you talk to them. In this video, Nox makes fun of the player for being small.

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I added a little dialogue secret if the player ignores the Clothier.

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Theres now a way to heal in NULLCORE! When you kill an enemy, they drop Coregems, which are kinda like soul fragments. Touching them heals you.

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I added branching dialogue options and making some NPCs like the Clothier sad if you ignore them too much.